Skeletal control of three-dimensional virtual world
A three-dimensional virtual, skeleton technology, applied in the field of image capture and processing
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[0010] A depth image analysis system, such as a 3D vision gaming system, may include a depth camera capable of viewing one or more players. As the depth camera captures images of the player within the observed scene, those images may be interpreted and modeled with one or more virtual skeletons. As described in more detail below, a virtual skeleton can be used as an input for controlling a three-dimensional virtual game world, such as a game of god. In other words, the depth camera can observe and model a human being performing gestures designed to control all aspects of the three-dimensional virtual game world, and the human target can be modeled with a virtual skeleton that God Games can interpret as different controls. In this way, humans can control a three-dimensional virtual game world using only gestures, thereby avoiding conventional keyboards, mice, track pads, and other controllers.
[0011] figure 1 A non-limiting example of a depth image analysis system 10 is sho...
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