Method for rendering terrain through offline optimization
A technology for terrain rendering and offline optimization, applied in the field of rendering and offline optimization of terrain rendering, can solve problems such as insufficient rendering requirements and more and more demanding player effects, so as to reduce rendering, improve operating efficiency, and improve The effect of frame rate
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[0020] An off-line optimized terrain rendering method, which realizes the optimization of rendering by traversing the positions in the map and determining the visibility of the grid by limiting the reachable location of the current character and the perspective of the character. Its features Is; its main steps are as follows:
[0021] (1) Obtain information about all accessible points of the protagonist in the map;
[0022] (2) Combined with the viewing angle range, determine whether the grid in the viewing range of the character is visible in all viewing directions of each reachable point;
[0023] (3) Store the viewing angle of each point and the visible grid information of the current angle into the point, and the grid information includes all possible visible grids;
[0024] (4) Filter out map grids that are not visible anywhere;
[0025] (5) When drawing the scene, according to the position and perspective of the character, look for the visibility file, perform a visibi...
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