Visual simulation method and device
A simulation method and technology of a simulation device, applied in the field of image processing, can solve the problems of large error between the simulated sky-ground line and the actual sky-ground line, flight simulation training troubles, errors, etc., and achieve the effect of eliminating errors
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Embodiment 1
[0059] Please refer to image 3 , which shows a method flowchart of the scene simulation method provided by the embodiment of the present invention. The scene simulation method includes:
[0060] Step 301, obtaining the three-dimensional coordinates and pitch angle of the viewpoint in the earth coordinate system;
[0061] In the visual system of a flight simulator, the earth coordinate system is usually used to construct the scene. The viewpoint E is considered to be the position where the pilot observes the visual system, and is usually characterized by the coordinates of the simulated aircraft in the earth coordinate system. The coordinates of viewpoint E can be (x e ,y e ,z e , ψ, θ, γ), where x e ,y e ,z e is the three-dimensional coordinates of the viewpoint E, specifically, x e is the coordinate of the viewpoint E in the X-axis direction; y e is the coordinate of the viewpoint E in the y-axis direction, which mainly represents the flying height; z e is the coo...
Embodiment 2
[0070] Please refer to Figure 5 , which shows a method flowchart of the scene simulation method provided by Embodiment 2 of the present invention. The scene simulation method includes:
[0071] Step 501, obtaining the three-dimensional coordinates and pitch angle of the viewpoint in the earth coordinate system;
[0072] In the visual system of a flight simulator, the earth coordinate system is usually used to construct the scene. The viewpoint E is considered to be the position where the pilot observes the visual system, and is usually characterized by the coordinates of the simulated aircraft in the earth coordinate system. The coordinates of viewpoint E can be (x e ,y e ,z e , ψ, θ, γ), where x e ,y e ,z e is the three-dimensional coordinates of the viewpoint E, specifically, x e is the coordinate of the viewpoint E in the X-axis direction; y e is the coordinate of the viewpoint E in the y-axis direction, which mainly represents the flying height; z e is the coor...
Embodiment 3
[0106] Please refer to Figure 6 , which shows the scene simulation device provided by the third embodiment of the present invention. The scene simulation device includes a viewpoint coordinate acquisition module 610 , a flight height acquisition module 620 , a distance acquisition module 630 , an included angle calculation module 640 , a pitch angle correction module 650 , a horizontal plane construction module 660 and a target object correction module 670 .
[0107] The viewpoint coordinate acquisition module 610 is used to acquire the three-dimensional coordinates and pitch angle of the viewpoint in the earth coordinate system.
[0108] The flight height acquisition module 620 is configured to acquire the flight height value of the viewpoint according to the vertical coordinates in the three-dimensional coordinates obtained by the viewpoint coordinate acquisition module 610 .
[0109] The distance acquisition module 630 is configured to acquire the distance between the vie...
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