Resource loading method

A resource and simulation scene technology, applied in the direction of program loading/starting, special data processing applications, instruments, etc., can solve problems such as resource loading freezes, achieve the effect of improving accuracy and avoiding freezes
CN102736940AActive Publication Date: 2012-10-17BEIJING PIXEL SOFTWARE TECH

Patent Information

Authority / Receiving Office
CN Β· China
Current Assignee / Owner
BEIJING PIXEL SOFTWARE TECH
Publication Date
2012-10-17

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Abstract

The invention discloses a resource loading method, which comprises the following steps of: (a), determining the resource loading probability of each simulation scene in a current system in advance; and (b), when the position of a controllable main body in the system is changed in the running process of the system, selecting a simulation scene currently to be rendered from the simulation scenes in a specified range taking the position as the center according to the resource loading probabilities, and loading resources of the simulation scene. By the method, resource pre-loading accuracy can be improved, and the problem of unsmoothness caused by waiting for resource loading is solved.
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Description

technical field

[0001] The invention relates to computer application technology, in particular to a resource loading method. Background technique

[0002] Currently, in some large-scale computer simulation systems, such as massively multiplayer online role-playing game systems, resources need to be loaded in real time. Generally, different scenes need to load different resource scales. For some simple scenes, when there are not too many resources, the scene rendering of the system is smooth. For some complex scenes, when a large amount of resources need to be loaded, there may be a freeze phenomenon. The reason is: when there are a large number of resources to be loaded into the memory, the input and output (IO) pressure is too high, and the main logic of the simulation system needs to wait for the IO processing, which will cause the current scene rendering operation to be completely impossible. , the rendering of the simulation scene can only be performed after all resour...

Claims

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