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Method for testing availability of client and client

A technology for testing clients and clients, applied in the field of computer communication, can solve the problems of high requirements for testers, high test maintenance costs, increased network traffic overhead, etc., to improve test efficiency, reduce test maintenance costs, and reduce network traffic overhead. Effect

Active Publication Date: 2012-10-31
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This method can be implemented inside the client, avoiding the problem of injection failure and failure to obtain the corresponding decryption key caused by the anti-intrusion function of the protection mechanism of the game program itself, but the change of the game project interface will cause all scripts to be screened and modified. , and any newly added function must rewrite the script, which makes the test efficiency low and the test maintenance cost high; further, special script programming technicians are required, and the testers have high requirements; moreover, the test needs to be in the network with the server In the connected state, the network traffic overhead is increased

Method used

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  • Method for testing availability of client and client
  • Method for testing availability of client and client
  • Method for testing availability of client and client

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Embodiment Construction

[0057] In order to make the purpose, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0058] During the development process of the existing client for MMOG games based on the C / S architecture, the availability of the client version needs to be guaranteed at any time. However, the availability of the client is difficult to control during the development process, especially in the early stage of the project. Clients generated by automatic construction are often unavailable. However, in the existing method of testing the client, after the interface of the game project is changed, the relevant content in the script needs to be modified accordingly. When a new function is added, the script needs to be re-edited, which makes the test efficiency low and the test maintenance cost high, which cannot be tested. need. In the embodim...

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Abstract

The invention discloses a method for testing the availability of a client and a client. The method comprises the following steps: establishing network connection between an available client and a server, and obtaining information input into the available client and information output by the available client through a built-in test component of the available client; starting a client to be tested in the built-in test component, determining the test for the availability of the client to be tested, and pulling the information input into the available client and the information output by the available client; analyzing the information input into the available client by the test component, sending the information to the client to be tested according to timestamp information included in the information input into the available client, and monitoring and obtaining information output by the client to be tested in real time; and determining the availability of the client to be tested according to the obtained information output by the client to be tested and the information output by the available client. According to the invention, the costs of both tests and maintenance are lowered and the testing efficiency is improved.

Description

technical field [0001] The invention relates to computer communication technology, in particular to a method for testing the usability of a client and the client. Background technique [0002] With the development of computer communication technology, Massively Multiplayer Online Role Playing Game (MMORPG, Massively Multiplayer Online Role Playing Game) developed based on Client / Server (C / S, Client / Server) architecture, due to its high fluency, operation It has the characteristics of good hand feeling and real-time combat, so it is very popular among users. Among them, the availability of the client is very important to ensure the normal operation of the MMORPG game and the accuracy of the game. Therefore, before the client is put into use, that is, during the development process, it is necessary to test the availability of the client. Only qualified clients end before being allowed to be placed on the market. [0003] In the prior art, plug-in third-party software such as...

Claims

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Application Information

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IPC IPC(8): H04L12/26H04L12/24H04L29/06
Inventor 刘洋
Owner TENCENT TECH (SHENZHEN) CO LTD