Self-adaptive P2P (Peer-to-Peer) steam media data piece selection method and node
A data slice and streaming media technology, applied in the field of computer networks, can solve the problems of unreachable node data requests, improvement, and unfavorable playback quality, etc.
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[0069] The specific application scenario of the method provided by the present invention is illustrated by an example below: In this scenario, a requesting node P and N neighbor nodes are included, such as figure 2 shown.
[0070] Assume that a node P has found a neighbor node that can cooperate at this time, and hopes to download data from the neighbor node and the server to meet its own playback needs and provide services for the neighbor node. The following describes how the P node determines which neighbor nodes are requested. Data sheet steps:
[0071] (1) Before data scheduling, the user node P obtains the information of the node's last round scheduling, and obtains the buffer images of the neighbor nodes N1, N2 and N3.
[0072] (2) According to the modified sequence scheduling algorithm, node P calculates the sequence scheduling priority of each missing data piece in the request window.
[0073] (3) The node P calculates the rare priority of each missing data piece i...
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