Smart mid, TV, game server, multi-screen game system and method
A game server, smart TV technology, applied in video games, indoor games, instruments, etc., can solve the problems of single data exchange object, difficult to achieve remote and so on
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Embodiment 1
[0116] In this embodiment, a local area network game is used. Since the smart TV and the smart MID both include a storage module, a processing module, a communication module, and a display module, for clarity and concise description, each functional module of the smart MID is named "First", prefixed with "Second" before each functional module of the smart TV, refer to figure 1 with figure 2 , The smart MID1 in this embodiment includes a first storage module 13, a first processing module 11, a first communication module 12, a first display module 14, and an input module 15, wherein,
[0117] The first storage module 13 is used to store logic rules of the game, user information, and game files corresponding to the user interface;
[0118] The first communication module 12 is used to implement data interaction between the smart MID 1 and a smart TV 2, and receive user interface update instructions and user information from the smart TV 2;
[0119] The input module 15 is used for the us...
Embodiment 2
[0144] In this embodiment, an Internet game is used. Since the smart TV, the smart MID, and the game server (hereinafter referred to as the server) all include a storage module, a processing module, and a communication module, for clarity and concise description, the smart TV Each function module of MID is named "first" before each function module of the smart TV terminal is named "second", and each function module of the server is named "third" before, reference image 3 with Figure 4 The various components of the smart MID 1 are the same as those in the first embodiment, and will not be repeated here. The smart TV 2 in this embodiment includes a second storage module 23, a second processing module 21, a second communication module 22, and a The second display module 24, in which,
[0145] The second storage module 23 is used to store logic rules of the game, user data and game files corresponding to the public interface;
[0146] The second communication module 22 is used to imp...
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