Tablet personal computer used for motion sensing game and method for realizing motion sensing game

A tablet computer and somatosensory game technology, applied in the direction of user/computer interaction input/output, electrical digital data processing, special data processing applications, etc., can solve the adverse effects on people's health and intellectual development, affect the amount of exercise, vision, and attention development and other issues, to achieve the effect of convenient application and life

Inactive Publication Date: 2013-03-27
广州代代星电子科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, traditional games are mainly games in which users sit in front of computers and perform computer click operations, which greatly affects the development of people's exercise, vision, and attention, and is not conducive to people's health and intellectual development.

Method used

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  • Tablet personal computer used for motion sensing game and method for realizing motion sensing game

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Experimental program
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Embodiment 1

[0034] see figure 1 As shown, this embodiment provides a tablet computer that can be used for somatosensory games, which mainly includes: a detector 101 , a central processing unit 102 and a display screen 103 . The connection relationship and working principle of each part are as follows:

[0035] The detector 101 is electrically connected to the central processing unit 102 , and the central processing unit 102 is electrically connected to the detector 101 and the display screen 103 respectively.

[0036] Among them, the detector 101 is used to detect in real time the movement trajectory of the user (ie, the player who is currently playing a somatosensory game) located at the front end of the detector 102 of the tablet computer, that is, to detect and obtain the position of the user at each moment, and the position of the user at each moment. The user's movement trajectory information is obtained in real time, and the user's movement trajectory information is input to the ce...

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PUM

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Abstract

The invention relates to the field of the motion sensing game, and discloses a tablet personal computer used for a motion sensing game and a method for realizing the motion sensing game. A host detector is connected with a central processing unit circuit, and is used for detecting and obtaining positions and position changes of users in real time and inputting the positions and the position changes of the users into a central processing unit; the central processing unit is in circuit connection with the detector and a display screen, and the central processing unit is used for controlling the operation of electronic components in the tablet personal computer, mapping the motion tracks of the users to a virtual game scene image of the current game in real time according to the positions and the position changes of the users, and constructing and obtaining the virtual game scene image containing the motion tracks of the user in the virtual game scene; and the display screen is in circuit connection with the central processing unit, and is used for displaying the game scene image of virtual players, so that the user can observe the game scene image of the virtual players, and participate in the virtual game according to the game scene image of the current virtual players.

Description

technical field [0001] The invention relates to the field of somatosensory games, in particular to a tablet computer that can be used for somatosensory games and a method for realizing somatosensory games. Background technique [0002] Today, game devices are gradually popularized in people's lives, bringing people countless joys. With the advancement of science and technology, the users of game devices are no longer limited to teenagers, and more adults and even the elderly are gradually becoming more and more popular. Joining the ranks of game device users makes the game device in high market demand, and also promotes the development of game technology. [0003] However, traditional games are mainly games in which users sit in front of computers and perform computer click operations, which greatly affects the development of people's exercise, vision, and attention, and is not conducive to people's health and intellectual development. Contents of the invention [0004] T...

Claims

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Application Information

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IPC IPC(8): G06F19/00G06F3/01
Inventor 高明
Owner 广州代代星电子科技有限公司
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