Method for dynamically controlling frame rate of game
A dynamic control and game technology, applied in the direction of program control devices, etc., can solve the problem of reduced frame rate of rendering
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[0033] see figure 2 , a method for dynamically controlling the frame rate of a game, comprising the steps of:
[0034] Step 1, the first function call entry is set, for example, the first function call entry can be customized as Process (), and the first function call entry is a function call entry for performing logic processing; the second function call entry is set, For example, the second function call entry can be customized as Render(), and the second function call entry is a function call entry for performing screen rendering; each time the first function call entry is called, the game logic is processed once, and each call Once the second function entry is made, the screen is refreshed and the screen is rendered once;
[0035] Step 2. The game calls the first function call entry once, executes the logic processing of the game once, and records the running time;
[0036] Step 3. Analyze all the places that will affect the rendering content and the rendering frame rat...
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