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Three-dimensional simulation game scene experience system

A game scene and 3D simulation technology, applied in the field of virtual scene experience, can solve the problem of incomplete experience of the experiencer

Inactive Publication Date: 2013-11-27
SHENZHEN LINGZHI JIESEN MEDIA
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  • Summary
  • Abstract
  • Description
  • Claims
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AI Technical Summary

Problems solved by technology

[0006] The purpose of the present invention is to provide a three-dimensional simulation game scene experience system to solve the problem of incomplete experience of the experiencer

Method used

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Experimental program
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specific Embodiment

[0040] Attached below figure 2 To further explain the working principle of the present invention,

[0041] In the first step, the game engine drive device 1 generates game screen content and plots originally produced by game engines such as Unity3D, converts the three-dimensional game content into command signals and sends them to the character and vehicle control and data exchange device 2 .

[0042] In the second step, the character and vehicle control and data exchange device 2 encodes the command signal into a coded signal, and transmits it to the dynamic seat 30 and the game goggles 31 through the multi-platform control module 22. At this time, the dynamic seat 30 will The signal generates motions such as spraying, jetting, sweeping legs, tilting back and forth, left and right, and the game goggles 31 will generate the three-dimensional game content of the game engine drive device 1 according to the coded signal, so that the experiencer can experience the three-dimension...

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PUM

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Abstract

A three-dimensional simulation game scene experience system comprises a game engine driving device, a role and carrier controlling and data exchanging device and a multi-sense experiencing device, wherein data exchanging between the game engine driving device and the multi-sense experiencing device is achieved through the role and carrier controlling and data exchanging device. A game eyeshade, a dynamic seat and a body sense trap are innovatively and ingenuously combined and cooperate with one another to form the multi-sense experiencing device, limitation of a traditional single experiencing device is broken, and the unprecedented and comprehensive experience feelings such as the visual sense, the tactile sense, body displacement, body inclination, shaking, falling and the like are produced in the experiencing process of an experiencer. Real-time reappearance of body motions of the experiencer in a virtual three-dimensional world is achieved and interacts with the game content, and finally the eyeshade, the seat and other devices feed a corresponding experimental game result to the experiencer.

Description

technical field [0001] The invention relates to the field of virtual scene experience, in particular to a three-dimensional simulation game scene experience system. Background technique [0002] Now in theaters and some scenes that require virtual experience, in order to match the virtual storyline, dynamic seats are used in theaters, and 3D goggles / helmets are used in some virtual scene experiences. These devices will be arranged according to the different storylines. , and controlled by the computer to make different special effects, such as falling, shocking, blowing wind, spraying rain, etc., coupled with carefully designed smoke, rain, photoelectric, bubbles, smells, etc., so as to create a kind of A fully perceptual environment consistent with the content of the film or the virtual plot. [0003] The technology of dynamic seats is currently divided into three types: pneumatic, hydraulic and electric. At present, hydraulic dynamic seats are the most used in China, beca...

Claims

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Application Information

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IPC IPC(8): A63F13/00A63F13/02
Inventor 范华灯
Owner SHENZHEN LINGZHI JIESEN MEDIA
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