Low-noise real-time global illumination drawing method for three-dimensional geometric scene
A technology of 3D geometry and global illumination, applied in 3D image processing, image data processing, instruments, etc., to improve rendering quality, reduce modeling costs, and reduce noise
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[0024] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with specific embodiments and with reference to the accompanying drawings.
[0025] figure 1 A low-noise real-time global illumination rendering method for a three-dimensional geometric scene proposed by the present invention is shown, and the method includes the following steps:
[0026] Step 1: Start the main node to initialize the drawing of each frame image, including drawing viewport segmentation, model differential transmission and drawing background stickers Figure three modules. If it is the first frame, the viewport is divided according to the preset ratio, the model is differentially encoded and the background texture is drawn. Distribute the divided viewport parameters (including the position coordinates of the upper left corner of the sub-viewport, the length and width dimensions, ...
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