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Chess and entertainment devices

A technology of chess and cards, applied in the field of chess and card games, can solve the problems affecting user experience, unable to reproduce traditional chess and card games, communication, etc., and achieve the effect of good user experience

Active Publication Date: 2018-05-08
BEIJING ZHIGU RUI TUO TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, in the existing network-based chess and card games, players participate in the game through the Internet, cannot communicate face-to-face, cannot reproduce the scene of traditional chess and card games (for example, mahjong) and take into account the traditional gameplay (for example, drawing cards, shuffling cards). ) brings tactile and auditory pleasure, which affects user experience

Method used

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  • Chess and entertainment devices
  • Chess and entertainment devices
  • Chess and entertainment devices

Examples

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Embodiment Construction

[0077] The specific implementation of the present invention will be further described in detail below in conjunction with the drawings and embodiments. The following examples are used to illustrate the present invention, but not to limit the scope of the present invention.

[0078] See figure 1 , A chess card 100 provided by the present invention includes:

[0079] The first communication unit 101 is configured to receive a command to display the cards and send status information of the chess and cards. The card face display command is used to indicate the card face information that should be displayed for the chess and card. For example, for mahjong tiles, the card face information can include ordinal card face ("wan", "bar (so)", "cake (barrel)" ”), name card face (east, south, west, north, middle, hair, white), according to the setting of mahjong rules, the card face can also include flower card face "spring, summer, autumn, winter, plum, blue , Bamboo, chrysanthemum". In the...

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Abstract

The invention provides a chess and card and entertainment device, and relates to the technical field of chess and card games. The chess and card includes: a first communication unit, used to receive a card surface display command and send the state information of the chess and card; a sensing unit, used to sense and generate the state information of the chess and card; a display unit, used to display the card surface Information The chess and card and entertainment device of the present invention can dynamically display card information, taking into account the reality of traditional chess and card games and the convenience of network-based chess and card games, and can also provide good user experience.

Description

Technical field [0001] The invention relates to the technical field of chess and card games, in particular to a chess and card and entertainment device. Background technique [0002] Chess and card games integrate entertainment and strategy, and are deeply loved by people. [0003] Traditional chess and card games require a certain number of players to hold real chess and cards to play in the same place. When the players who want to participate in the game are in a different place, or the number of local players is less than the required number, the game cannot be played. For example, a Mahjong game requires four When a player participates, there are often "three missing and one" situations. [0004] With the development of computer and Internet technology, people are becoming more and more accustomed to realizing their game dreams in the virtual world, such as mahjong games. All players of chess and card games based on Internet technology can participate in the game through the In...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/21A63F13/25A63F13/42A63F13/525A63F13/80A63F13/90
Inventor 潘磊
Owner BEIJING ZHIGU RUI TUO TECH