A 3D geometric primitive picking method based on GPU
A technology of geometric primitives and primitives, which is applied in the field of rapid selection and picking of three-dimensional geometric primitives, can solve the problems of limited picking objects, low picking efficiency, and small amount of picking information, and achieve the effect of saving processing time
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[0058] Below in conjunction with accompanying drawing and specific embodiment the present invention is described in further detail:
[0059] The implementation of the technical solution of the present invention needs the support of ShaderModel 4.0 and above version GPU.
[0060] figure 1 It is a schematic diagram of the programmable graphics pipeline of the GPU supporting ShaderModel 4.0, in which the vertex processor, geometry processor and fragment processor are programmable. The object processed by the vertex processor is a vertex, which is mainly used to determine the attributes such as the position of the vertex; the object processed by the geometry processor is a primitive, and the information of each vertex of the primitive passed by the vertex processor can be obtained in this processor. Invention Picking primitives requires complete information of primitives, so the main judgment process is completed in this processor, and transformation feedback can output the verte...
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