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A two-dimensional stereoscopic animation production method

A two-dimensional animation and animation production technology, applied in the animation field, can solve the problems of not being able to meet the requirements of future stereo player playback, the complexity of three-dimensional stereo animation and the production cost exceeding, time-consuming, manpower and cost increase, etc. To achieve the effect of shortening animation production time, sharp contrast of screen space, and reducing production cost

Active Publication Date: 2016-07-06
马宁
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, 3D animation (also known as paperless animation) is gradually becoming popular. It has a strong sense of three-dimensionality and can give the audience better visual enjoyment. However, the development process, complexity and production cost of 3D animation far exceed that of 2D animation. Production process such as figure 2 As shown, the time, manpower and cost are greatly increased
If 3D animation is to develop high-quality works, it needs a lot of cost and high-tech application, and it will take a long time (usually two to three years). Only works that can be invested and developed at a large cost can be accepted, otherwise A little unsatisfactory will be eliminated, because the current domestic 3D animation or film production is relatively immature compared with foreign countries, and will be subject to many restrictions such as development funds and insufficient experience of technical personnel.
[0004] With the continuous upgrading of playback devices, devices that can finally play stereoscopic images have appeared around people. All stereoscopic devices have the ability to project two different images into the left eye and the right eye respectively to simulate the difference between the images observed by the two eyes. It will produce a three-dimensional effect, so that the audience can achieve a "immersive" feeling. There are more and more three-dimensional works on the market, but because the two-dimensional animation is a flat animation, there is a problem that it cannot adapt to the future three-dimensional player. requirements, so this method can make 2D animation better adapt to the needs of future stereo playback equipment.

Method used

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  • A two-dimensional stereoscopic animation production method
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  • A two-dimensional stereoscopic animation production method

Examples

Experimental program
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Embodiment 1

[0033] A kind of two-dimensional animation production method of the present embodiment, the step comprises:

[0034] A. Make two-dimensional animation; only need to follow the two-dimensional animation production process to complete the two-dimensional animation;

[0035] B. Layering: Layer the original storyboards suitable for 2D to 3D animations according to the distance from the person's perspective, and separate the materials in different animation layers into different layers; for example, in one frame of animation, including characters, The tree and the sky are three materials, and the frame can be divided into three layers: the person layer, the tree layer and the sky layer. The specific number of layers can be determined according to the accuracy required by the 3D animation. For example, the character's clothes, hair, and shoes can be subdivided into more layers to obtain a more accurate 3D animation.

[0036] C. Displacement: Displace each layer to form the displ...

Embodiment 2

[0046] Such as Figure 4 As shown, on the basis of embodiment 1, this embodiment includes the following steps:

[0047] A two-dimensional animation production method, the steps comprising:

[0048] A. Make 2D animation;

[0049] A1. Determine whether the original storyboard of the 2D animation is directly available. If it is directly available, proceed to step B; if not, modify the complementary color before proceeding to step B.

[0050] B. Layering: Layer the original storyboard images suitable for 2D-to-3D animation according to the distance from the person's perspective, and separate the materials in different animation layers into different layers;

[0051] C. Displacement: Displace each layer to form each layer after displacement;

[0052] D1. After the displacement, the perspective effect of the stacked three-dimensional animation is not good, and the three-dimensional production cannot be performed, then return to step A to recreate the two-dimensional animation;...

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Abstract

A two-dimensional animation production method, the steps include: A. Make two-dimensional animation; B. Layering: layering the original storyboard images suitable for 2D-to-3D animation according to the distance from the person's perspective, and separating the materials located in different animation layers into different layers; C. Displacement: Displace each layer to form the displaced layers; D. Synthesis: Merge the displaced layers into the same layer, according to the imaging of objects observed by human eyes at different angles Also different from this principle, the original two-dimensional animation frame and the layer formed by the displacement are used as the frames for the left eye and the right eye respectively. The present invention only needs to increase the plane synthesis step of the stereoscopic animation on the basis of the original 2D animation, and can convert the 2D animation into a 2D stereoscopic animation, without the need for such cumbersome and complicated procedures as the stereoscopic animation, thus shortening the animation production time , also reduces the production cost, and also increases the new expressiveness of 2D animation, and also allows traditional 2D animation to better adapt to the future stereoscopic playback market.

Description

technical field [0001] The invention relates to the technical field of animation, in particular to a two-dimensional animation production method. Background technique [0002] The traditional two-dimensional animation is a traditional planar animation produced frame by frame. The animation has the characteristics of strong flexibility, rich colors, and low cost. The broadcast carrier is the network, TV and various video carriers. The production process is very mature. Production process such as figure 1 shown. Two-dimensional animation is widely accepted and its production is relatively simple. It does not require the large-scale human and financial investment of three-dimensional animation. On the contrary, 2D animation is also widely available in the market due to the feature of easy development. Apart from domestic production and the United States, Japan's 2D animation is enough to put pressure on the world. If you can't catch up with the Japanese level in various aspe...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/80
Inventor 马宁
Owner 马宁