Method for particle effect optimization based on materials
A material and particle technology, applied in the field of online games, can solve the problems of inability to achieve complex effects, low client efficiency, and poor variability, and achieve the effect of reducing the number of vertices, increasing the frame rate, and reducing the amount of development.
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[0014] A material-based particle effect optimization method, its specific implementation steps are as follows:
[0015] 1) For fixed particle effects, develop composite texture templates;
[0016] 2) Template the texture fusion method with fixed principles; after the artist has produced a practical effect, make a material template according to the generation method of this material; provide several interfaces for other artists to change the texture and add specific Parameters, quickly make load materials;
[0017] 3) Provide a special drawing interface for the particle system;
[0018] 4) Use texture effects to replace the previous effects produced by a large number of vertex movements; apply materials to the particle system, such as using textured UV movement to replace the previous movement of a large number of vertices, and use multi-layer material mixing to replace the previous rendering by a large number of particles mixed effect.
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