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Method for particle effect optimization based on materials

A material and particle technology, applied in the field of online games, can solve the problems of inability to achieve complex effects, low client efficiency, and poor variability, and achieve the effect of reducing the number of vertices, increasing the frame rate, and reducing the amount of development.

Inactive Publication Date: 2014-02-12
DALIAN CHUANGDA TECH TRADE MARKET
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AI Technical Summary

Problems solved by technology

Because of the fixed effect enumeration, its variability is poor and some complex effects cannot be achieved
[0005] Second, low efficiency
Because a large number of particles are added during use, this will cause a large number of triangles to be rendered, and the high redraw rate and the update consumption of particles on the CPU side will make the client's efficiency lower and cause lag.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0014] A material-based particle effect optimization method, its specific implementation steps are as follows:

[0015] 1) For fixed particle effects, develop composite texture templates;

[0016] 2) Template the texture fusion method with fixed principles; after the artist has produced a practical effect, make a material template according to the generation method of this material; provide several interfaces for other artists to change the texture and add specific Parameters, quickly make load materials;

[0017] 3) Provide a special drawing interface for the particle system;

[0018] 4) Use texture effects to replace the previous effects produced by a large number of vertex movements; apply materials to the particle system, such as using textured UV movement to replace the previous movement of a large number of vertices, and use multi-layer material mixing to replace the previous rendering by a large number of particles mixed effect.

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Abstract

The invention relates to the online game technologies, in particular to a method for particle effect optimization based on materials. According to the method for particle effect optimization based on the materials, the effect and the efficiency of particles are optimized through a material tree method, composite mapping is applied, based on DX9 texture blending, a tree-shaped material system is developed and used for improving the effect of the particles and reducing the number of the particles, and therefore the frame rate is improved. Based on the method, a peak movement effect is replaced by a material effect, and therefore efficiency can be improved. A material template is applied, art designers can conveniently use the material template, the workload of development conducted by the art designers of complicated material trees is lightened, the work efficiency is improved, the number of peaks of a special effect is reduced, and the load for physical computing of the particles in a CPU is reduced. In addition, the number of triangles is reduced, the redrawing rate is greatly reduced, and consumption of the CPU and consumption of a GPU terminal are reduced. The multiple materials are applied, so that the artistic effect is improved. In this way, the method for particle effect optimization based on the materials is good in effect and efficiency.

Description

technical field [0001] The invention relates to the network game technology, which adopts the material tree method to optimize the effect and efficiency of particles. Background technique [0002] The so-called particle system refers to the technique of simulating some specific fuzzy phenomena in 3D computer graphics. Abstract visual effects like glow trails and more. [0003] In online games, this technique is often used to create skill effects. The traditional particle system uses simple textures to give several characteristic effects in the system, and achieves certain effects by increasing the number of particles. There are two problems with doing this: [0004] One is expressiveness check. Because of the fixed effect enumeration, its variability is poor and some complex effects cannot be achieved. [0005] The second is low efficiency. Because a large number of particles are added during use, this will cause a large number of triangles to be rendered. The high...

Claims

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Application Information

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IPC IPC(8): G06T15/00
Inventor 陈洋
Owner DALIAN CHUANGDA TECH TRADE MARKET
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