Method and device for human-computer interaction

A technology of human-computer interaction and line-of-sight direction, applied in the input/output of user/computer interaction, computer components, mechanical mode conversion, etc., can solve problems such as loss, and achieve novel effects of human-computer interaction
CN103809737AInactive Publication Date: 2014-05-21HUAWEI TECH CO LTD

Patent Information

Authority / Receiving Office
CN ยท China
Current Assignee / Owner
HUAWEI TECH CO LTD
Publication Date
2014-05-21
Estimated Expiration
Not applicable ยท inactive patent

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Abstract

The embodiments of the invention disclose a method and device for human-computer interaction. The method comprises the steps: catching the direction of a sight line; judging the change of an included angle between the sight line and a screen and / or the change of a distance between a user and the screen according to the direction of the sight line; carrying out corresponding operation on screen display content according to the change of the included angle and / or the change of the distance. Corresponding to the method, the device comprises a sight line tracking unit, a processing unit and an execution unit. According to the method and the device, actions of the user can be judged without depending on gravity sensing, and the screen display content is subjected to corresponding operation.
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Description

technical field

[0001] The invention relates to the operation of displaying content, in particular to a human-computer interaction method and device. Background technique

[0002] With the development of electronic technology and the improvement of user requirements, the current conditions for judging the quality of electronic products are far from being limited to hardware indicators and technical indicators. Emphasis on user experience and feelings is the key for manufacturers to win the market. Many existing electronic products such as mobile phones, tablet computers, MP3, MP4, game consoles, etc. can perform corresponding operations according to the corresponding actions of the user, such as automatically flipping the screen when the user turns the body over, and switching the interface when shaking the body , songs, videos, when the body is tilted, the images on the screen move accordingly, in the racing game, the direction of the racing car on the screen is controlled ...

Claims

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