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Method and device for determining relative positions

A technology of relative position and center position, applied in the input/output process of data processing, indoor games, instruments, etc., can solve the problems of reducing the attractiveness of games and limiting user experience

Active Publication Date: 2014-06-18
LENOVO (BEIJING) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the prior art, the virtual launcher has not been made into a second electronic device, and the technology of using the second electronic device to determine the direction limits the user experience and reduces the attractiveness of the game.

Method used

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  • Method and device for determining relative positions
  • Method and device for determining relative positions
  • Method and device for determining relative positions

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0065] An embodiment of the present invention provides a method for determining a relative position. The method is executed by a first electronic device, and the first electronic device is a terminal, such as a tablet computer, a smart phone, and the like. The data connection between the first electronic device and the second electronic device, such as figure 1 As shown, the method includes:

[0066] Step 101, measuring a first angle between the first electronic device and the earth's magnetic poles;

[0067] Optionally, an electronic compass is built into the first electronic device. An electronic compass, also called a digital compass, is a device that uses the geomagnetic field to determine the North Pole. In this embodiment, the angle between the first electronic device and the north pole, that is, the first angle, may be measured by using an electronic compass.

[0068] Electronic compass can be divided into planar electronic compass and three-dimensional electronic co...

Embodiment 2

[0124] An embodiment of the present invention provides an apparatus for determining a relative position. The apparatus may be a first electronic device, and the first electronic device is connected to a second electronic device for data, such as Image 6 As shown, the device includes: a measurement unit 601, an acquisition unit 602, and a determination unit 603;

[0125] a measuring unit 601, configured to measure a first angle between the first electronic device and the earth's magnetic pole;

[0126] An acquiring unit 602, configured to acquire a second angle, where the second angle is an angle between the second electronic device and the earth's magnetic poles;

[0127] According to the first angle and the second angle, the determining unit 603 determines the relative positions of the first electronic device and the second electronic device.

[0128] Further, an electronic compass may be built in the first electronic device. An electronic compass, also called a digital co...

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PUM

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Abstract

The invention discloses a method and a device for determining relative positions, and relates to the technical field of electronic devices. Corresponding operations can be executed by determining the relative directions of electronic chess pieces, user experience is improved, and the attraction of games is increased. By measuring a first angle between a first electronic device and an earth magnetic pole, a second angle between a second electronic device and the earth magnetic pole is obtained, and the relative positions of the first electronic device and the second electronic device are determined according to the first angle and the second angle. The method and the device are suitable for determining the relative directions of the two electronic devices.

Description

technical field [0001] The invention relates to the technical field of electronic equipment, in particular to a method and device for determining a relative position. Background technique [0002] When a user plays a virtual game on the first electronic device, he usually controls a character or a launcher in the virtual game to perform a corresponding task by controlling a keyboard. For example, when a user launches a bullet or a virtual ball similar to a bullet through a virtual launcher in a virtual game, the user controls the direction of the launcher through a keyboard so that the launcher is aimed at the shooting target, and then launches. [0003] With the development of science and technology, more and more users are pursuing real experience, hoping to make the virtual game device into a second electronic device, so as to get rid of the shackles of controlling the keyboard during the virtual game, improve user experience, and increase the attractiveness of the game. ...

Claims

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Application Information

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IPC IPC(8): A63F13/428G06F3/0488
Inventor 马彬强
Owner LENOVO (BEIJING) CO LTD