View frustum projection clipping method for large-scale terrain rendering
A large-scale terrain and frustum technology, applied in 3D image processing, image data processing, instruments, etc., can solve the problems of increasing rendering pressure, simplify the complexity, speed up the process of clipping calculations, and reduce the number of triangles Effect
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[0036] The present invention will be further described in detail below in conjunction with the accompanying drawings.
[0037] The present invention adopts the projection of the viewing frustum, and judges and calculates the equivalent shape of the viewing frustum projection through the spatial position of the viewing frustum; for the first time, it proposes and applies the equivalence of the projection area to a fan-like shape and a circle, and solves the problem There are a large number of terrain blocks that should not be displayed, which increases the rendering pressure, which reduces the number of triangles displayed per frame and improves the frame rate; in addition, a method of point clipping is proposed, that is, the bounding box of the terrain block is used in the The point on the lower right of the square formed by the horizontal plane projection and the equivalent area of the frustum projection are used for clipping calculation, and one point can be used to judge w...
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