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A cross-platform resource management method and system

A resource management and cross-platform technology, applied in the field of network data processing, can solve problems such as storage space, network, and bandwidth affecting the normal operation of applications, and achieve the effect of improving experience

Active Publication Date: 2017-08-25
BEIJING AMAZGAME AGE INTERNET TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] The technical problem to be solved by the embodiments of the present invention is to provide a cross-platform resource management method and system to solve the problem of affecting the normal operation of applications due to problems such as storage space, network, and bandwidth during the resource management process when managed through the same platform. question

Method used

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  • A cross-platform resource management method and system
  • A cross-platform resource management method and system
  • A cross-platform resource management method and system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0070] At present, the management methods for the resources that need to be called in the application can be mainly divided into the following two types:

[0071] ①Using IE cache as the platform, all resources that need to be called in the application are used as IE cache resources, that is, all resource files that need to be called are stored in the IE cache. Download all resources when the user loads the app for the first time.

[0072] ②Using the client as the platform, all the resources that need to be called in the game are used as client resources, that is, all resource files that need to be called are stored in the fixed path of the user's disk space in the form of fixed files. Every time the application generates a data update, the user needs to download all updated data content before entering the application.

[0073] It can be seen that the above two resource management methods use the same platform (IE cache or client) to manage the resources that need to be calle...

Embodiment 2

[0117] In the embodiment of the present invention, a game is mainly taken as an example to introduce a cross-platform resource management method when the game is running.

[0118] Firstly, the overall structure of resource management by applying the cross-platform resource management method described in the embodiment of the present invention is introduced.

[0119] Client game refers to an online game in which the official server is set up, and the user downloads the installation file to install the client and connects to the server through the Internet for multiplayer interaction. Web games (WEB games) refer to games that can be played by opening a web page through a browser, and can be completed with only a few clicks.

[0120] Duration-based online games (referred to as "duration games") refer to online games that players need to spend a long time continuously experiencing, such as most client games. Fragmented time-based online games (referred to as "fragmented time game...

Embodiment 3

[0200] refer to Figure 5 , shows a structural block diagram of a cross-platform resource management system according to Embodiment 3 of the present invention, and the system may include: a division module 501, a startup loading module 502, a running download module 503, an acquisition module 504, a first device A setting module 505, a first adding module 506, a running loading module 507, a sending module 508, an identification judgment module 509, a second setting module 510 and a second adding module 511.

[0201] in,

[0202] A dividing module 501, configured to divide the resources that need to be called in the application into fixed resources and dynamic resources; using the local client as a platform, storing the fixed resources in the local client;

[0203] The division module may include:

[0204] A frequency acquisition submodule, configured to acquire the change frequency of the resources that need to be called in the application;

[0205] Dividing sub-modules, u...

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Abstract

The embodiment of the present invention provides a cross-platform resource management method and system to solve the problem that the normal operation of the application is affected by problems such as storage space, network, bandwidth, etc. in the process of resource management when managed through the same platform. The embodiment of the present invention divides the resources that need to be called in the application into fixed resources and dynamic resources, wherein the fixed resources are processed by the local client as the platform, and the dynamic resources are processed by the IE cache as the platform, forming a cross-platform resource management method. In this way, resources can be obtained from the two platforms during the loading process and running process of the application, avoiding the problem of affecting the normal operation of the application due to problems such as storage space, network, and bandwidth when managing resources through a single platform.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of network data processing, in particular to a cross-platform resource management method and system. Background technique [0002] The resources that need to be called in the application can be mainly divided into two types: client resources and IE cache resources. Among them, the client resource refers to the files downloaded and installed on the local computer; the IE cache resource refers to the temporary files generated when browsing the Internet with browsers such as IE, Opera, and Aoyou. [0003] Taking game resources as an example, the current management methods of game resources mainly include the following two types: [0004] 1. The complete download method of web games [0005] The general method of web games is: use IE cache as the platform, and use all the resources that need to be called in the game as IE cache resources, that is, all resource files that need to be ca...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06G06F17/30
Inventor 洪晓健
Owner BEIJING AMAZGAME AGE INTERNET TECH CO LTD