A cross-platform resource management method and system
A resource management and cross-platform technology, applied in the field of network data processing, can solve problems such as storage space, network, and bandwidth affecting the normal operation of applications, and achieve the effect of improving experience
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Embodiment 1
[0070] At present, the management methods for the resources that need to be called in the application can be mainly divided into the following two types:
[0071] ①Using IE cache as the platform, all resources that need to be called in the application are used as IE cache resources, that is, all resource files that need to be called are stored in the IE cache. Download all resources when the user loads the app for the first time.
[0072] ②Using the client as the platform, all the resources that need to be called in the game are used as client resources, that is, all resource files that need to be called are stored in the fixed path of the user's disk space in the form of fixed files. Every time the application generates a data update, the user needs to download all updated data content before entering the application.
[0073] It can be seen that the above two resource management methods use the same platform (IE cache or client) to manage the resources that need to be calle...
Embodiment 2
[0117] In the embodiment of the present invention, a game is mainly taken as an example to introduce a cross-platform resource management method when the game is running.
[0118] Firstly, the overall structure of resource management by applying the cross-platform resource management method described in the embodiment of the present invention is introduced.
[0119] Client game refers to an online game in which the official server is set up, and the user downloads the installation file to install the client and connects to the server through the Internet for multiplayer interaction. Web games (WEB games) refer to games that can be played by opening a web page through a browser, and can be completed with only a few clicks.
[0120] Duration-based online games (referred to as "duration games") refer to online games that players need to spend a long time continuously experiencing, such as most client games. Fragmented time-based online games (referred to as "fragmented time game...
Embodiment 3
[0200] refer to Figure 5 , shows a structural block diagram of a cross-platform resource management system according to Embodiment 3 of the present invention, and the system may include: a division module 501, a startup loading module 502, a running download module 503, an acquisition module 504, a first device A setting module 505, a first adding module 506, a running loading module 507, a sending module 508, an identification judgment module 509, a second setting module 510 and a second adding module 511.
[0201] in,
[0202] A dividing module 501, configured to divide the resources that need to be called in the application into fixed resources and dynamic resources; using the local client as a platform, storing the fixed resources in the local client;
[0203] The division module may include:
[0204] A frequency acquisition submodule, configured to acquire the change frequency of the resources that need to be called in the application;
[0205] Dividing sub-modules, u...
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