System and method for tracking group users in large-scale scenes on basis of Kinect networks
A large-scale, user-friendly technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of tracking failure, small number of people supported, limited monitoring range, etc., to achieve the effect of saving the number of uses, low cost, and easy operation
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[0043] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.
[0044] Such as figure 1 As shown, according to the effective capture distance of Kinect in the Z-axis direction, the Kinect is arranged at a reasonable height (the recommended value is 3.7m, which can basically accommodate users whose height is from 1m to 2m); according to the calibration of each Kinect on the ground The relative position of the rectangular capture area and the position of Kinect in the horizontal direction at the same height make the vertical alignment and horizontal alignment of the rectangular capture areas of each Kinect, and splicing into a large seamless rectangular scene area.
[0045] Such as figure 2 As shown, the user tracking method flow of the Kinect client is mainly divided into two parts: the pre-preparation stage and the post-tracking processing stage respectively. Among them, the pre-preparation stage is mainly to bin...
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