Game engine system and call method for exploiting 2D scene and 3D role

A game engine and character technology, applied in the field of game engine systems, can solve problems such as shortage and lengthened production cycle, and achieve the effect of strong development function, short development cycle, and reduced calculation requirements

Active Publication Date: 2015-10-07
乐道互动(北京)软件技术有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Existing game engines (such as cocos, Unity) are designed for general game development, although they also support 2D and 3D rendering, but if you want to make large-scale games, they lack a complete tool chain, such as map editors, map For functions such as management and eight-direction roles, the existing engines do not directly support them, and developers need to implement related components themselves, which greatly lengthens the production cycle

Method used

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  • Game engine system and call method for exploiting 2D scene and 3D role
  • Game engine system and call method for exploiting 2D scene and 3D role
  • Game engine system and call method for exploiting 2D scene and 3D role

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Embodiment Construction

[0021] The objects and functions of the present invention and methods for achieving the objects and functions will be clarified by referring to the exemplary embodiments. However, the present invention is not limited to the exemplary embodiments disclosed below; it can be implemented in various forms. The essence of the description is only to help those skilled in the relevant art comprehensively understand the specific details of the present invention.

[0022] Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. In the drawings, the same reference numerals represent the same or similar components, or the same or similar steps.

[0023] The invention provides a game engine system for developing 2D scenes and 3D characters, which is mainly designed for games of 2D scenes and 3D characters. The 3D characters in the present invention include but not limited to characters, monsters, pets, treasure chests, etc. in the g...

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Abstract

The invention provides a call method for a game engine system and the game engine system for exploiting a 2D scene and a 3D role. The game engine system comprises an application module, an engine module and a scene module. The call method comprises the steps that 1 initialization is conducted on the engine module through the application module; 2 the application module sends an order of changing a map to the engine module, the scene module sends an order of generating the new map to call a map module, and the 2D-scene map is loaded and is returned to the scene module; 3 the application module sends an order of generating a new role to the engine module, and the scene module calls a role module to generate a new 2D or 3D role and return the new 2D or 3D role to the scene module according to the order of generating the new role; 4 the application module sends an order of generating a new special effect, and the scene module calls a special-effect module to generate a new 2D or 3D special effect and return the new 2D or 3D special effect to the scene module according to the order of generating the new special effect.

Description

technical field [0001] The invention relates to a game engine system, in particular to a game engine system and calling method for developing 2D scenes and 3D characters. Background technique [0002] Usually, the quality of a game engine directly affects all aspects of the game. Traditional engines only support 2D or 3D without combining the respective advantages of both. The 2D method of the scene has the quality of the original painting, rich in details, and reduces rendering overhead; while the 3D method of the character can support more actions, which is convenient for changing clothes and effectively reduces the amount of resources. Existing game engines (such as cocos, Unity) are designed for general game development, although they also support 2D and 3D rendering, but if you want to make large-scale games, they lack a complete tool chain, such as map editors, map For functions such as management and eight-direction roles, the existing engines do not directly support...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/55G06T13/20G06T13/80
Inventor 葛志辉
Owner 乐道互动(北京)软件技术有限公司
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