A 3D Surface Texture Synthesis Method Based on Primitive Distribution
A texture synthesis and three-dimensional surface technology, applied in image data processing, 3D image processing, instruments, etc., can solve the problems of texture structure distortion and low texture synthesis efficiency, and achieve the effect of maintaining integrity and avoiding neighborhood matching search
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[0049]Embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
[0050] figure 1 A schematic block diagram of an embodiment of the present invention is shown. Such as figure 1 As shown, the three-dimensional surface texture synthesis method based on the distribution of primitives includes the following steps:
[0051] Step 1: Extract Primitives
[0052] Initially, the user only marks the sample texture image (as attached figure 2 As shown in ), one or two primitives with prominent colors and complete shapes are used as the foreground, and the background area that is relatively close to the foreground position and has a significant color difference is also marked as the background, so that marking the front and background areas can effectively avoid the foreground and background colors. Similar timing results in suboptimal segmentation. In addition, since there are many primitives in the sample texture image and t...
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