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A method for presenting a user interface of a head-mounted device based on the visual characteristics of the human eye

A head-mounted device and user interface technology, applied in optical components, optics, instruments, etc., can solve the problems of low user experience and unreasonable display interface layout, and achieve the effect of improving user experience

Active Publication Date: 2017-11-28
ZHONGYI HUNAN IND DESIGN
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  • Abstract
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  • Claims
  • Application Information

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Problems solved by technology

[0005] An embodiment of the present invention provides a method for presenting a user interface of a head-mounted device according to the visual characteristics of the human eye, so as to solve the problems of unreasonable layout of the user display interface of the head-mounted device and low user experience in the prior art

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  • A method for presenting a user interface of a head-mounted device based on the visual characteristics of the human eye
  • A method for presenting a user interface of a head-mounted device based on the visual characteristics of the human eye
  • A method for presenting a user interface of a head-mounted device based on the visual characteristics of the human eye

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Embodiment Construction

[0049]In order to enable those skilled in the art to better understand the technical solutions in the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described The embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0050] A near-eye display device is a device capable of presenting images provided by an image source at a position close to a user's eyes. Such near-eye display devices are also called head-mounted displays (HMD), such as smart glasses, helmets, goggles, etc. Of course, they are not limited to head-mounted displays, but also include oth...

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Abstract

The embodiment of the invention discloses a method for rendering a user interface of head-mounted equipment according to the human eye vision feature. The method comprises the following steps: acquiring a single eye static vision field region having a gradient layer structure during looking straight ahead with one eye according to the visual field distribution feature of a single eye static natural state; secondly, acquiring a visual field range having a gradient layer structure in case of rotation of each of a left eye and a right eye by using the human eyeball rotation feature and the single eye static visual field region, and finally carrying out superposition processing on the visual field ranges having the gradient layer structures of the left eye and the right eye to obtain a binocular visual field superposition range having different priority level regions, and determining a user display interface according to the binocular visual field superposition range. According to the method disclosed by the embodiment of the invention, the user display interface is determined according to visual levels in case of rotation of human eyeballs, various visual information in the interface is subjected to sequential organization to ensure that the content of each part of the user display interface is obtained by more directly depending on rotation of eye balls, rather than movement of the head or other parts of the body when a person observes the content of each part of the user display interface, and therefore the user experience can be effectively improved.

Description

technical field [0001] The present invention relates to the field of near-eye display technology, in particular to a method for presenting a user interface of a head-mounted device according to the visual characteristics of human eyes. Background technique [0002] As the functions and operations of head-mounted displays such as virtual reality helmets and see-through enhanced display glasses continue to enrich, the required display GUI elements increase and the interface content becomes more complex. [0003] The user display interface of traditional headsets is developed on the basis of desktop operating systems (such as Linux) and smartphone operating systems (such as Android), and its interface paradigm is usually based on WIMP (Windows, Icon, Menu, Pointer, Window, Icon, Menu, Pointer ) paradigm of a rectangular window, or a certain proportion of visual perspective deformation (such as Oculus Rif). However, this interface layout does not conform to the characteristics ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G02B27/01
CPCG02B27/017G02B2027/0141
Inventor 王巍
Owner ZHONGYI HUNAN IND DESIGN