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Virtual reality using interface system

A virtual reality and interface technology, applied in the field of virtual display, can solve the problems of immature virtualization technology, cumbersome operation, unfamiliar virtual reality, etc., and achieve the effect of changing partial appearance, simplifying cumbersome steps, and deepening immersion

Inactive Publication Date: 2016-06-01
黄鸣生
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

First of all, the virtualization technology is not mature, and the vast majority of users cannot achieve sufficient immersion effect when using it, and experience a virtual world fully isolated from the outside world
Then there is the immaturity of networking technology, most users are still unable to play games with a large number of people connected to the Internet, and cannot enter the virtual world to watch movies together, hold meetings and other behaviors that can be carried out in reality
Then there are various operating platforms for virtual helmets that cannot be unified. Users need different platform drivers to open different games, and they need to search for 3D movie resources by themselves.
There is no uniform support method
Finally, the operation is cumbersome. For many old people and children who are not very familiar with computers, even if they can use basic computer operations, it is not an easy task to install and enter the virtual reality driver, which makes this part of the people very familiar with virtual reality. Strange or never heard of

Method used

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  • Virtual reality using interface system

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Embodiment Construction

[0018] Below in conjunction with specific embodiment, further illustrate the present invention, should be understood that these embodiments are only used to illustrate the present invention and are not intended to limit the scope of the present invention, after having read the present invention, those skilled in the art will understand various equivalent forms of the present invention All modifications fall within the scope defined by the appended claims of the present application.

[0019] The virtual reality user interface system disclosed in the embodiment of the present invention is software made by modeling and programming on a computer, and runs when the virtual reality helmet is connected to a PC. After running the software system program on the computer, you can enter by wearing a virtual reality helmet. The interface system uses a real-like environment as its appearance, presenting a three-dimensional small world appearance. The objects in the three-dimensional small ...

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PUM

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Abstract

The invention discloses a virtual reality using interface system. The interface system presents the appearance of a three-dimensional small world, wherein the three-dimensional small world comprises a user virtual image, a plurality of triggerable objects and a plurality of non-triggerable objects; each triggerable object is associated with executable three-dimensional software and enters the associated three-dimensional software after being triggered; and the non-triggerable objects are pure appearance scenery objects. Compared with the prior art, the virtual reality using interface system disclosed in the invention is capable of enabling all the commands required by the virtual world experience to be completed in a virtual world, and even the persons that do not understand the computers can operate, so that the virtual world immersion degree is deepened and the tedious steps of the virtual reality using are simplified; and through specific appearance user self-designed functions, the small world can become a unique product of the users, so that the likeability of the users is strengthened.

Description

technical field [0001] The invention relates to a virtual reality user interface system and belongs to the technical field of virtual display. Background technique [0002] At present, the vast majority of users of virtual reality technology use a vr helmet to connect to a computer, open the drive platform from the computer to watch vr games or 3d movies, and then put on the helmet to enter the virtual reality experience. For a deeper experience, tactile force feedback devices such as data gloves and torque balls are added. Use kinect to perform optical, electromagnetic or video user motion capture, so that user motion can be truly fed back to the virtual world. There is also a way to use actions such as duck egg shells to experience the device to convey the shaking and vibration feeling to the user. But deep experiences come at a price. There are fewer users. [0003] Virtual reality games mainly use 3dsmax and other software for basic modeling, and then use vrp or vrml...

Claims

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Application Information

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IPC IPC(8): G06F3/01G06F3/0482
CPCG06F3/011G06F3/0482G06F2203/04802
Inventor 黄鸣生
Owner 黄鸣生
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