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Three-dimensional space environment imaging system and method

A three-dimensional space, imaging method technology, applied in image data processing, 3D image processing, instruments, etc., can solve the problems of inability to interact with camera images, slow processing of graphics and images, and inability to display spherical panoramas and partial detailed images at the same time. , to achieve the effect of improving the processing speed and enhancing the human-computer interaction function

Active Publication Date: 2016-07-06
GUILIN CHANGHAI DEV
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Problems solved by technology

[0002] The three-dimensional space environment imaging method can receive video images in multiple directions collected by the front-end detection ball in real time, map them into a mirror image of the environment where the ball is located, and display any part of the scene image at the same time by dragging the ball to rotate; but the existing technology It is unable to display the panoramic view of the sphere and some detailed images at the same time, and the environment scene displayed by the sphere cannot be kept upright. The mirror image display method does not conform to people's habit of observing the scene, and human-computer interaction cannot be performed on any camera image. Dealing with slow issues

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Embodiment Construction

[0036] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0037] Such as figure 1 As shown, a three-dimensional space environment imaging method, including:

[0038] Step S1. Initialize the OpenGL state machine, enable the openGL surface culling function, hide the front of the virtual sphere, and determine the position of the viewpoint where the rendered panorama is located, and complete the state initialization before rendering;

[0039] Step S2. Establish a sphere model by recursive subdivision, read the vertex data of the sphere model, and obtain sphere geometric data; collect images, intercept the images, convert the images into texture objects that can be recognized by openGL, and obtain texture data;

[0040] Step S3. Obtain the deflection angle parameter of the sph...

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Abstract

The invention relates to a three-dimensional space environment imaging system and method. The method comprises the steps of initializing an OpenGL state machine, starting a surface deletion function, hiding the front surface of a virtual sphere, and determining the position of a view point where a panorama is rendered; establishing a sphere model, reading vertex data of the sphere model, and obtaining geometric data of the sphere; acquiring an image, intercepting the image, and converting the image into texture data; obtaining a deflection angle parameter of the sphere, correcting the sphere, and establishing an MVP (Model View Projection) cascaded matrix; inputting the geometric data of the sphere and the MVP cascaded matrix into a vertex shader for image correction and connection, converting the geometric data of the sphere into a screen coordinate system through the MVP matrix, and obtaining projection data; and inputting the projection data and the texture data into a fragment shader for performing sampling calculation and outputting a sphere image, and rendering the panorama. According to the system and method, the panorama and the detailed image of the sphere can be displayed simultaneously, an environmental scene for sphere display can be kept upright, the man-machine interaction can be carried out, and the graph and image processing speed is high.

Description

technical field [0001] The invention relates to the field of imaging technology, in particular to a three-dimensional space environment imaging system and method. Background technique [0002] The three-dimensional space environment imaging method can receive video images in multiple directions collected by the front-end detection ball in real time, map them into a mirror image of the environment where the ball is located, and display any part of the scene image at the same time by dragging the ball to rotate; but the existing technology It is unable to display the panoramic view of the sphere and some detailed images at the same time, and the environment scene displayed by the sphere cannot be kept upright. The mirror image display method does not conform to people's habit of observing the scene, and human-computer interaction cannot be performed on any camera image. Deal with slow issues. Contents of the invention [0003] The technical problem to be solved by the prese...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06F3/0486
CPCG06F3/0486G06T15/005
Inventor 王珅刘忠山周海波王峰黄少斌李闻斌梁秋波孙枕涟方文婷
Owner GUILIN CHANGHAI DEV
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