Global illumination drawing method based on virtual light sources and adaptive sparse matrix reduction
A virtual light source and sparse matrix technology, applied in the image field, can solve problems such as poor real-time performance, efficiency limits application development, and restricts drawing speed, etc., to achieve the effect of reducing the amount of calculation
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[0047] The present invention will be described in detail below in conjunction with specific embodiments.
[0048] When using the global illumination rendering method based on virtual light source and adaptive sparse matrix restoration of this embodiment to render the scene, the following information needs to be input first:
[0049] The geometric mesh (that is, some triangular patches) of the target rendering scene (that is, the scene to be drawn), and the normal vector of each geometric mesh; the media information in the rendering scene (that is, the spatial grid containing media information), a series of virtual The light source includes material information, position information (actually including the middle position and direction in the target rendering scene) and energy information of each virtual light source, as well as the spatial information of the camera (including the position and direction of the camera).
[0050] When drawing, perform the following steps in seque...
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