Game server combining method and device
A game server and server technology, which is applied in the computer field, can solve problems such as unbalanced distribution of game data, achieve the effects of shortening the merger decision-making time and execution time, overcoming user loss, and improving merger efficiency and flexibility
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Embodiment 1
[0024] In an embodiment of the present invention, an embodiment of the above game server merging method is provided. As an optional implementation, the game server merging method can be applied to, but not limited to, such as figure 1 In the application environment shown, the terminal 106 obtains the set selection conditions, wherein the selection conditions include: the first selection condition related to the highest number of concurrent players PCU of the game server, and the second selection condition related to the user attributes on the game server Two selection conditions; and through the network 104 from a plurality of game servers (such as figure 1 Shown server 102-1 to server 102-n) finds the target server that satisfies the above-mentioned selection condition, divides the target game server that finds into different server groupings then, all target servers in each server grouping provide services are combined.
[0025] In this embodiment, by communicating with mu...
Embodiment 2
[0081] According to an embodiment of the present invention, a game server merging device for implementing the above game server merging method is also provided, such as Figure 8 As shown, the device includes:
[0082] 1) The first obtaining unit 802 is used to obtain the set selection conditions, wherein the selection conditions include: the first selection condition related to the highest number of simultaneous online players PCU of the game server, and the first selection condition related to the user attributes on the game server 2. Selection criteria;
[0083] 2) a search unit 804, configured to search for a target game server satisfying the selection condition from a plurality of game servers in the game application;
[0084] 3) A dividing unit 806, configured to divide the target game server into different server groups, wherein each server group includes a plurality of target game servers;
[0085] 4) The combining unit 808 is configured to combine the services provi...
Embodiment 3
[0133] The application environment of the embodiment of the present invention may be, but not limited to, refer to the application environment in Embodiment 1, which will not be repeated in this embodiment. The embodiment of the present invention provides an optional specific application example for implementing the above game server merging method.
[0134] As an optional embodiment, the above game server merging method can be applied to but not limited to Figure 9 In the logic block diagram shown, in this example, each game server may have, but is not limited to, a corresponding relationship with a game region, and the following steps are mainly performed:
[0135] S1, Combined Server Region Screening: Screen the game regions that meet the selection criteria.
[0136] S2, Combination of combined server regions: group and combine the game regions that meet the selection criteria.
[0137] S3, server merge execution: background calling tasks are automatically completed.
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