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A control method and device for a character controlled by a non-player

A control method and technology of a control device are applied in the field of online games, which can solve the problems of poor player interaction and single NPC function, and achieve the effect of improving interactivity and fun.

Active Publication Date: 2020-03-20
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The actions of NPCs in current online games are pre-arranged by online game operators. Players cannot make NPCs perform actions other than the pre-arranged actions according to their own preferences, thereby expanding the functions of NPCs.
Therefore, the current NPC functions are relatively single, and the interaction with players is poor

Method used

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  • A control method and device for a character controlled by a non-player
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  • A control method and device for a character controlled by a non-player

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Embodiment Construction

[0035] The principle and spirit of the present invention will be described below with reference to several exemplary embodiments. It should be understood that these embodiments are given only to enable those skilled in the art to better understand and implement the present invention, rather than to limit the scope of the present invention in any way. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.

[0036] Those skilled in the art know that the embodiments of the present invention can be implemented as a system, device, device, method or computer program product. Therefore, the present disclosure may be embodied in the form of complete hardware, complete software (including firmware, resident software, microcode, etc.), or a combination of hardware and software.

[0037] According to an embodiment of the present invention, a method and device for contro...

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PUM

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Abstract

The embodiment of the invention provides a control method of a non-player-controlled character. The method includes the steps that a control instruction, sent by a specific player, for a specific NPC is received, and a master player corresponding to the specific player is determined, wherein the instruction carries motion identification of the specific player, identity identification of the specific player and identification of the specific NPC; according to the determined motion identification of the specific player, the identity identification of the specific player and the identification of the specific NPC, motion identification, corresponding to the motion identification of the specific player and the identity identification of the specific player, of the specific NPC is searched for, wherein the motion identification of the specific player, the identity identification of the specific player and the identification of the specific NPC are configured by the master player in advance; the specific NPC is controlled to execute a motion corresponding to the found motion identification of the specific NPC. Functions of the NPC can be expanded, and interactivity between the player and the NPC and interestingness are improved. The invention provides a control device of the non-player-controlled character.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of online games, and more specifically, the embodiments of the present invention relate to a method and device for controlling a character controlled by a non-player. Background technique [0002] This section is intended to provide a background or context for implementations of the invention that are recited in the claims. The descriptions herein are not admitted to be prior art by inclusion in this section. [0003] The purpose of online games is to build a virtual world in which the characters controlled by players can live. In this virtual world, besides the characters controlled by players, there are also various NPCs (Non-Player Characters, non-player controlled characters). The main function of these NPCs in online games is to provide some functional windows for online games, including Shops, quests, repairs, crafting, etc., as well as the atmosphere of the game. For examp...

Claims

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Application Information

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IPC IPC(8): A63F13/822A63F13/55A63F13/79
CPCA63F13/55A63F13/79A63F13/822
Inventor 周小舟吴阳珺
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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