Asynchronous time warping calculation method for virtual reality
A virtual reality and curling computing technology, applied in computing, 3D image processing, image data processing, etc., can solve the problems of application limitations and restrictions of re-projection technology, achieve a good virtual reality immersion, and avoid the effect of resource competition.
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[0014] As mentioned in the background art, the time warping method in the prior art still has problems such as being limited by the frame rate generated by the content frame and limited by the GPU architecture in practical application.
[0015] In the solution of the present invention, the virtual reality synthesis end starts an independent CPU thread, and creates a working context based on a computing engine, and generates and distributes time-curling graphics card work tasks in advance according to the time when each vertical synchronization signal is generated, so as to ensure The rendered content calculated by time warping can be displayed on the head-mounted display device in due time.
[0016] In order to make the above objects, features and advantages of the present invention more comprehensible, specific embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.
[0017] figure 1 Implemented flowcharts for syn...
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