Normal, geometric and uv factors-based mesh simplification method

A grid and factor technology, applied in the field of computer 3D animation, can solve the problems of redundant production process, time-consuming, low efficiency of game rendering, etc., and achieve good visual features and good visual effects

Inactive Publication Date: 2017-05-31
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] 1. There will be a large number of scene models and character models in the game. Generally, the number of simplified grids should be at least one or two according to specific needs. If each model grid needs to be manually simplified by the artist, the It will greatly take up the time of 3D model art, and this large amount of work often causes game studios to abandon this level of detail optimization scheme, resulting in low game rendering efficiency
[0006] 2. Since there is no automatic generation, the simplified effect often needs to be put into the game engine to see the simplified grid rendering effect. This method will make the production process redundant and time-consuming
This method is not suitable for actual game applications, because the influence of the lighting and shading of the model is based on the normal direction of the vertices and faces of the object rather than geometric factors such as position
Therefore, using the existing mesh simplification algorithm will lead to poor rendering effect

Method used

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  • Normal, geometric and uv factors-based mesh simplification method
  • Normal, geometric and uv factors-based mesh simplification method
  • Normal, geometric and uv factors-based mesh simplification method

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Embodiment Construction

[0035] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The system and method for game graphic requirements and design of the present invention are suitable for the development of game animation images.

[0036] figure 1 Shown is an overall structural diagram according to an embodiment of the present invention. In order to maintain the lighting and coloring effect of the object in the game, the influence factor of the normal direction (the normal direction is the normal vector) is added. In order to maintain the overall shape of the object and the effect of local details, geometric factors are added. Since it is used in the game, the influence of the texture uv of the object has to be considered, so geometric factors are added. Therefore, the algorithm is affected by three main factors: normal, geomet...

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Abstract

The invention discloses a normal, geometric and uv factors-based mesh simplification method. The method is characterized by comprising the following steps of: S11, obtaining a mesh; S12, calculating triangle characteristic data; S13, traversing triangular facets in the mesh to obtain a weight sum; S14, determining a weight value; S15, deleting accordant peaks; S16, carrying out shrinkage processing on the simplified mesh; and S17, repeating the steps S11 to S16 to complete the simplification. The invention furthermore comprises a normal, geometric and uv factors-based mesh simplification scheme. The method disclosed by the invention has the beneficial effects that the simplified mesh is automatically generated to release plenty of time required by manual art cutting; the mesh can be modified according to different influence factor weights to generate a simplification version which satisfies the demands; and the visual characteristics of the objects can be better retained by the mesh when drawing accelerations of the peaks and facets are decreased.

Description

technical field [0001] The invention relates to a grid simplification method based on normal direction, geometry and uv factors, in particular to a grid simplification method based on normal direction, geometry and uv factors, and belongs to the field of computer three-dimensional animation. Background technique [0002] The purpose of mesh simplification is mainly to speed up drawing by reducing vertices and faces while ensuring the rendering effect. Through mesh simplification, meshes of different simplified versions of the object model can be generated to form different levels of detail of the object. [0003] At present, there are mainly two types of technology in this field. One is to directly use 3D animation software to delete and modify meshes of different simplified versions, and the other is to use simple mesh algorithms in the code to automatically generate simplified meshes. [0004] 1. The basic flow chart of using 3D animation software to delete and modify the...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T13/20
CPCG06T15/005
Inventor 陈镇秋陈汉辉李茂吴海权刘玲
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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