Normal, geometric and uv factors-based mesh simplification method
A grid and factor technology, applied in the field of computer 3D animation, can solve the problems of redundant production process, time-consuming, low efficiency of game rendering, etc., and achieve good visual features and good visual effects
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[0035] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The system and method for game graphic requirements and design of the present invention are suitable for the development of game animation images.
[0036] figure 1 Shown is an overall structural diagram according to an embodiment of the present invention. In order to maintain the lighting and coloring effect of the object in the game, the influence factor of the normal direction (the normal direction is the normal vector) is added. In order to maintain the overall shape of the object and the effect of local details, geometric factors are added. Since it is used in the game, the influence of the texture uv of the object has to be considered, so geometric factors are added. Therefore, the algorithm is affected by three main factors: normal, geomet...
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