Dynamic acquisition-based 3D action generation method and system

A generation system, 3D technology, applied in the computer field, can solve the problems that it is difficult to correct the strange movements of 3D movements, and it is difficult to make 3D movements with human and financial resources, so as to achieve the effect of improving efficiency

Inactive Publication Date: 2017-06-06
SUZHOU JOYME INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the 3D action in the existing game development process usually adopts the most basic 3D model action production method. Often there are many action special effects artists in the game team, and the quality of the produced actions depends entirely on the proficiency and focus of the special effects artists.
At the same t

Method used

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  • Dynamic acquisition-based 3D action generation method and system
  • Dynamic acquisition-based 3D action generation method and system

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Embodiment Construction

[0032] The present invention will be described in detail below in conjunction with the implementations shown in the drawings, but it should be noted that these implementations are not limitations of the present invention, and those of ordinary skill in the art based on the functions, methods, or structural changes made by these implementations Equivalent transformations or substitutions all fall within the protection scope of the present invention.

[0033] Such as figure 1 As shown, the 3D action generation method based on dynamic acquisition of the present invention comprises the following steps:

[0034] S1. Collect facial movements and body movements of a performer, perform 3D analysis on the facial movements and body movements, and generate frame data of the facial movements and body movements.

[0035] Wherein, the performer is an actual person who performs specified actions, and performs facial expressions and completes required body movements as required. In order to...

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Abstract

The invention provides a dynamic acquisition-based 3D action generation method and system. The 3D action generation method comprises the following steps: S1, acquiring a face action and a body action of a performer, carrying out 3D analysis on the face action and the body action, and generating frame data of the face action and the body action; S2, building a 3D model of a role, and introducing the generated frame data into the 3D model; S3, analyzing the 3D model subjected to introduction of the frame data, acquiring each frame datum through which the 3D realizes the actions of the performer, carrying out comparative recursive analysis on each frame datum, and finally generating a highly reduced continuous 3D action. According to the dynamic acquisition-based 3D action generation method and system, actual actions of the performer can be dynamically acquired, and the frame data of the actions of the performance are transmitted to a computer; the computer records and stores the action amplitude and the position of the 3D model at the current state, so that more real and accurate 3D action data can be acquired.

Description

technical field [0001] The present invention relates to the field of computer technology, in particular to a method and system for generating 3D motions based on dynamic acquisition. Background technique [0002] At present, in the process of game development, in order to speed up the speed and realistic movements of action special effects artists, they usually focus on simulating the shape of characters or animals, and constantly debug and change the bone structure and action range in the 3D model. In this way, a 3D action effect that is more in line with the objective world can be modulated. [0003] However, the 3D action in the existing game development process usually adopts the most basic 3D model action production method. Often there are many action special effects artists in the game team, and the quality of the produced actions depends entirely on the proficiency and focus of the special effects artist. At the same time, when a problem is found, it is usually neces...

Claims

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Application Information

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IPC IPC(8): A63F13/60A63F13/67
Inventor 牛犇
Owner SUZHOU JOYME INFORMATION TECH
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