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BLE Mesh network electric pulse skin sense feedback machine

An electrical pulse and feedback device technology, applied in network topology, electrical components, electrical program control, etc., can solve the problems of single feedback effect, large volume, single connection, etc., and achieve convenient and efficient transmission, flexible network structure, and stable connection. Effect

Inactive Publication Date: 2017-07-04
深圳市乐酷博世科技有限公司
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The existing devices on the market with game and VR skin simulation capabilities mainly include gamepads using motor vibration feedback or vibration percussion massagers, air pressure massage equipment using the principle of air pump inflation, VR virtual seat equipment using the principle of inertia, etc., but Vibration feedback has a single effect, can only be connected to a single point, and has a single active part, which cannot be expanded. Devices based on air pressure need to use airbags, which is not convenient to carry and use, and the cost is relatively high. VR virtual devices based on inertial principles are large in size and cannot be carried , expensive

Method used

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  • BLE Mesh network electric pulse skin sense feedback machine

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Embodiment Construction

[0012] see figure 1 As shown, the present invention relates to a BLE Mesh network electric pulse skin sensory feedback device, including a data collection terminal, which collects data that acts on the human body in the game, defines data packaging standards and packages the data, and sends the packaged data to the target power-saving equipment;

[0013] The target node device, the target node device is attached to the affected part of the human body, and is used to receive the packaged data of the data acquisition terminal, and convert the corresponding packaged data into a pulse signal to act on the corresponding attached part of the human body. The power-saving equipment includes a pulse electrode sticker and an electric pulse generating circuit, and the pulse electrode sticker is connected to the output end of the electric pulse generating circuit, wherein the data acquisition terminal transmits the encapsulated data to the electric pulse generating circuit of the target n...

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Abstract

The invention discloses a BLE Mesh network electric pulse skin sense feedback machine which includes: a data acquisition terminal which acquires data that acts on a human body, defining data encapsulation standards and encapsulating data, and transmitting the encapsulated data to an object electricity-saving device; an object node device which is attached to parts of the human body that are acted upon and is intended for receiving the encapsulated data from the data acquisition terminal, and converting the corresponding encapsulated data into pulse signals to act upon corresponding human parts that are attached to, wherein the data acquisition terminal which transmits the encapsulated data to an electrical pulse generation circuit of the object node device. According to the invention, the feedback machine uses Mesh topology self-networking, has a flexible network structure, and stable connection. A user can determine the number of devices to be connected according to needs, so that the feedback device is easy to expand and game feedback information can be easily and efficiently transmitted to the object node.

Description

technical field [0001] The invention relates to the field of ad hoc network electrical pulse generators, in particular to a BLE Mesh network electrical pulse skin sensory feedback device. Background technique [0002] The existing devices on the market with game and VR skin simulation capabilities mainly include gamepads using motor vibration feedback or vibration percussion massagers, air pressure massage equipment using the principle of air pump inflation, VR virtual seat equipment using the principle of inertia, etc., but Vibration feedback has a single effect, can only be connected to a single point, and has a single active part, which cannot be expanded. Devices based on air pressure need to use airbags, which is not convenient to carry and use, and the cost is relatively high. VR virtual devices based on inertial principles are large in size and cannot be carried , expensive. Contents of the invention [0003] In order to solve the above problems, the present invent...

Claims

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Application Information

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IPC IPC(8): G05B19/04A63F13/285
CPCH04W4/80A63F13/285G05B19/04H04W4/70H04W84/18
Inventor 郑福强
Owner 深圳市乐酷博世科技有限公司
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