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Method and device for processing virtual image

An avatar and video technology, applied in the computer field, can solve the problems of poor user experience and asynchronous movements between the anchor and the avatar, and achieve the effect of realistic first avatar and good user experience.

Inactive Publication Date: 2017-07-07
北京猴啦科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the prior art, by obtaining the skeleton data of the anchor in the video, the skeleton data is sent to the server. After the audience client obtains the skeleton data of the anchor from the server, it drives the local avatar movement of the audience client according to the skeleton data. However, this method Often there is a phenomenon that the anchor and the avatar are out of sync, resulting in a poor user experience

Method used

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  • Method and device for processing virtual image
  • Method and device for processing virtual image

Examples

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Embodiment Construction

[0050] In this embodiment of the present application, the first video including the video of the first avatar can be determined according to the facial muscle data of the first initiator, the facial muscle data is used to drive the movement of the first avatar; and upload the first video to the server, so that the viewer client can obtain the first video. The embodiment of the present application can make the facial expressions of the first avatar consistent with the facial expressions of the first initiator, so that the first avatar is more realistic and the user experience is better.

[0051] Of course, implementing any technical solution of the embodiments of the present application does not necessarily need to achieve all the above advantages at the same time.

[0052] In order to enable those skilled in the art to better understand the technical solutions in the embodiments of the present application, the following will clearly and completely describe the technical soluti...

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Abstract

The embodiment of the application provides a method and device for processing a virtual image. The method comprises the following steps: determining a first video containing a first virtual image video according to the facial muscle data of a first initiator, wherein the facial muscle data is used for driving the first virtual image to move; and uploading the first video to a server side to ensure that an audience client acquires the first video. According to the method and device provided by the embodiment of the application, the facial expression and action of the first virtual image can be consistent with the facial expression and action of the first initiator, and thus the first virtual image can be more lifelike and the user experience can be better.

Description

technical field [0001] The embodiments of the present application relate to the field of computer technology, and in particular to a method and device for processing virtual images. Background technique [0002] Live video broadcasting refers to the use of the Internet and streaming media technology for live broadcasting. Video has gradually become the mainstream expression method of the Internet because it combines rich elements such as images, texts, and sounds. [0003] In order to improve user experience, some avatars are usually added to live video. In the prior art, by obtaining the skeleton data of the anchor in the video, the skeleton data is sent to the server. After the audience client obtains the skeleton data of the anchor from the server, it drives the local avatar movement of the audience client according to the skeleton data. However, this method It often happens that the anchor and the avatar's actions are out of sync, resulting in a poor user experience. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/426H04N21/43H04N21/437H04N21/44
CPCH04N21/42653H04N21/4302H04N21/437H04N21/44008
Inventor 刘岩王望记
Owner 北京猴啦科技有限公司
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