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Charging method and system for short message transaction event based on json

A billing system and short message technology, applied in the computer field, can solve problems such as low efficiency, profit loss, and game quality judgment problems, and achieve the effects of realizing payment security, improving payment efficiency, and avoiding information delay

Active Publication Date: 2017-07-28
SUZHOU LELIN WIRELESS INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the existing billing methods for stand-alone games are inefficient, which leads to the loss of profits
[0003] Specifically, the existing billing methods for stand-alone games can only rely on the operator's callback results, and cannot know the current billing efficiency in real time, and the quality judgment of the game has also become a problem
At the same time, traditional billing generally belongs to the separation of sending text messages and receiving android broadcasts. As a result, it is impossible to record the current payment of game items in detail during the task execution process, and thus it is impossible to grasp the actual billing efficiency.

Method used

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  • Charging method and system for short message transaction event based on json
  • Charging method and system for short message transaction event based on json

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Embodiment Construction

[0031] The present invention will be described in detail below in conjunction with the implementations shown in the drawings, but it should be noted that these implementations are not limitations of the present invention, and those of ordinary skill in the art based on the functions, methods, or structural changes made by these implementations Equivalent transformations or substitutions all fall within the protection scope of the present invention.

[0032] Such as figure 1 Shown, the billing method of the short message transaction event based on json of the present invention comprises the following steps:

[0033] S1. Send a payment request for the game item fee.

[0034] Among them, sending the payment request means that the user sends a payment request for the game item fee through the payment pop-up box in the mobile game.

[0035] S2. Respond to the payment request and prompt to confirm the payment information.

[0036] Among them, according to the payment request sent...

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PUM

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Abstract

The invention provides a charging method and system for a short message transaction event based on json. The charging method for the short message transaction event based on json comprises the following steps: S1, sending a payment request for the game props fee; S2, responding to the payment request and prompting to confirm the payment information; S3, confirming the payment information, uploading the client information, and requesting to acquire a json instruction set; S4, parsing the acquired json instruction set, and sequentially executing json task flows in the json instruction set based on the parsing result; S5, after the json task flows are executed, determining whether to complete the current charging to the upstream, if yes, sending a current charging log to the upstream, and returning a result; and S6, issuing game props to a game account according to the return result. According to the charging method and system provided by the invention, the payment situation of users can be real-timely mastered, the occurrence of information delay can be avoided, the complicated operation amount of the users can also be reduced, the payment efficiency can be increased, the payment security can be achieved, and the real-time performance of the information can be achieved through Log records.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a JSON-based billing method and system for short message transaction events. Background technique [0002] Today, with the explosive development of mobile Internet, more and more people use mobile phones instead of computers for office work, games, business contacts and other operations. On this basis, many high-quality stand-alone games have been derived. It is very suitable for the fast-paced life of mobile Internet. However, the existing billing methods for stand-alone games are inefficient, which leads to the problem of loss of profits. [0003] Specifically, the existing billing method for stand-alone games can only rely on the callback result of the operator, and cannot know the current billing efficiency in real time, and the quality judgment of the game has also become a problem. At the same time, traditional billing generally belongs to the separation of sending text...

Claims

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Application Information

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IPC IPC(8): H04W4/14H04W4/24G06Q20/08G06Q20/38
CPCG06Q20/085G06Q20/389H04W4/14H04W4/24
Inventor 刘睿
Owner SUZHOU LELIN WIRELESS INFORMATION TECH CO LTD