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An internet mahjong machine

A mahjong machine and Internet technology, applied in indoor games, sports accessories, etc., can solve the problems of high vacancy rate, wasting playing time, and waiting for a long time, and achieve the effect of increasing revenue, improving operation mode and reducing vacancy rate.

Active Publication Date: 2019-01-29
TONGLING SHEJIA TRIBUTE GINGER FACTORY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Mahjong machines are mostly used in chess and card rooms, and the amount of consumption in the chess and card room is determined by the player's playing time. Generally, players pay first before playing cards, and when players need to get away in an emergency, they will waste playing cards. time, money wasted
Similarly, in order to avoid waste, players often have to be forced to run out of playing time, which affects the player's game experience
Moreover, each mahjong table needs to gather four players who need to play cards at the same time to operate, so the one or two players waiting at the beginning have to wait for a long time
Generally speaking, players will have fixed playmates. Combined with the above phenomenon, when players arrive one after another, the overall vacancy rate of the chess and card room is relatively high, causing troubles to the operation of the chess and card room
To sum up, the use of traditional mahjong machines in the chess and card room has resulted in the difficult operation mode of the chess and card room and the poor game experience of the players.

Method used

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  • An internet mahjong machine
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Experimental program
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Embodiment Construction

[0032] The Internet mahjong machine provided in this embodiment is connected to a server. The traditional mahjong machine is mainly composed of a mahjong machine shuffling mechanism, a mahjong machine receiving card mechanism and a mahjong machine operating panel. In this embodiment, the traditional mahjong machine is connected to the Internet, so equipment such as a communication module and an operation panel unlocking controller are added. The communication module is communicatively connected with the operation panel unlocking controller. The mahjong machine communicates with the server through a communication module, and each mahjong machine has a unique number. In this embodiment, the number is pasted on a corner of the mahjong table in the form of a two-dimensional code, or it can be an RFID chip.

[0033] The communication module waits for and receives the user consumption information sent by the server in real time, generates corresponding operation instructions accord...

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Abstract

The invention relates to an internet mahjong machine. The internet mahjong machine is in communication connection with a server and comprises an operating plate, a communication module and an operating plate unlocking controller; and the communication module is in communication connection with the server and the operating plate unlocking controller respectively. The internet mahjong machine has the beneficial effects that a running mode of a chess and cards room is changed, and playing experiences of players is improved; and by the operating plate unlocking controller and the communication module, the remote server can remotely controls the operating plate unlocking controller through the communication module, and combination of internet and a mahjong machine is realized.

Description

technical field [0001] The invention relates to a mahjong machine, in particular to an Internet mahjong machine. Background technique [0002] The traditional mahjong machine has its own independent control system to realize the automatic shuffling function after the player presses the keys on the mahjong machine operation panel. Mahjong machines are mostly used in chess and card rooms, and the amount of consumption in the chess and card room is determined by the player's playing time. Generally, players pay first before playing cards, and when players need to get away in an emergency, they will waste playing cards. Time, ie wasted money. Equally, in order to avoid waste, players often have to be forced to run out of playing time, which affects the player's gaming experience. Moreover, each mahjong table needs to gather four players who need to play cards at the same time to operate. Therefore, the one or two players waiting at the beginning have to wait for a long time. ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F9/20
CPCA63F9/20A63F2009/205
Inventor 袁啟红杨开建
Owner TONGLING SHEJIA TRIBUTE GINGER FACTORY