Dynamic bone implementation method and device in animation
An implementation method and skeleton technology, which are used in animation production, image data processing, instruments, etc.
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[0060] Preferred embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although preferred embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
[0061] Before introducing the present invention in detail, some background terms involved in the present invention will be briefly explained first.
[0062] Polygon Mesh: Mesh for short, is a structure used to represent a three-dimensional model in 3D computer graphics, including the definition of a series of basic data such as vertices, faces, normals, tangents, vertex colors, and texture coordinates. .
[0063] Skeletal Animation: skelet...
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