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Order retransmission method and apparatus

An order and resending technology, applied in the field of data communication, can solve problems such as unproposed, unreceived virtual currency, order delivery failure, etc., to achieve the effect of improving experience

Inactive Publication Date: 2017-08-25
GUANGZHOU AIYOU INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the above process, when the game client sends the order data to the game server, it often fails to send due to network problems, resulting in the user being unable to receive the virtual currency after payment has been made, and the user experience is poor.
[0003] For the above-mentioned problem of failure to send orders during the recharge process, no effective solution has yet been proposed

Method used

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  • Order retransmission method and apparatus
  • Order retransmission method and apparatus
  • Order retransmission method and apparatus

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0031] Embodiment 1 of the present invention provides an order resend method, which is applied to the client, see figure 1 The schematic flow chart of the order resending method shown includes the following steps:

[0032] Step S11, when the client receives the payment request, it sends the payment request to the third-party server.

[0033] Specifically, when making payment, the user submits a payment request on the client terminal, wherein the payment request includes recharging, purchasing game virtual currency, and the like.

[0034] Step S12, receiving the order issued by the third-party server when the payment is successful.

[0035] Taking the iOS or Android game client as an example, the client sends the payment request to the App Store or Google Wallet server, and the above App Store or Google Wallet server deducts the money in the user account, generates an order and returns it to the game client, and the game The client then sends the order to the game server, and...

Embodiment 2

[0055] Embodiment 2 of the present invention provides a method for resending an order, which is described by taking an order that fails to be submitted and stored in an order resending list as an example. see figure 2 The schematic flow chart shown specifically includes the following steps (wherein steps S21-S25 are the same as steps S11-S15 in Example 1):

[0056] Step S21, when the client receives the payment request, it sends the payment request to the third-party server.

[0057] Step S22, receiving the order issued by the third-party server when the payment is successful.

[0058] Step S23, the client stores the above order and sends the order to the server of the client.

[0059] Step S24, when the client determines that the order is submitted successfully, delete the above order.

[0060] In this embodiment, the way the client stores the above order is to save it in the order resend list in the client as an example for illustration

[0061] In step S25, initializat...

Embodiment 3

[0082] Embodiment 3 of the present invention provides a method for resending an order. On the basis of the method provided in Embodiment 2, a scenario of actual use by a user is taken as an example for illustration. see image 3 The schematic flow chart shown specifically includes the following steps:

[0083] In step S31, the client determines whether the RetryOrder table exists. If it exists, execute step S32; if not, execute step S33.

[0084] Step S32, resend the order in the RetryOrder table.

[0085] Step S33, creating a RetryOrder table.

[0086] Step S34, judging whether the order is sent successfully. If yes, execute step S35; if no, execute step S36.

[0087] Step S35, delete the above order in the RetryOrder table.

[0088] Step S36, reminding the user that the client will resend the new order when the user is started next time.

[0089] The above method provided by this embodiment checks whether the RetryOrder table exists when the client starts, and resends...

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PUM

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Abstract

The present invention provides an order retransmission method and apparatus, relating to the technical field of data communication. The method comprises a step of sending a payment request to a third party server when a client receives the payment request, a step of receiving an order issued by the third party server when the payment is successful, a step of allowing the client to send the order to the server of the client, a step of storing the order when the client determines the failure of order submission, a step of carrying out initialization when the client is started again, a step of searching an order stored in the client, a step of sending the order to the server of the client again, and a step of determining the success of order retransmission when a submission success message returned by the server of the client is received. According to the order retransmission method provided by the embodiment of the invention, through a mode of storing an order which is failed to submit and retransmitting the order, the completion of a charging and recharging process can be effectively ensured, and the experience of a user is improved.

Description

technical field [0001] The invention relates to the technical field of data communication, in particular to an order resending method and device. Background technique [0002] When users play games on iOS or Android devices, they often recharge by purchasing virtual currency. The usual process is as follows: the user enters the recharge interface in the game client and clicks to buy virtual currency; the game client communicates with the AppStore or Google Wallet server. Communication, which first deducts the money from the user's account and then generates order data and returns it to the game client; the game client then sends the above order data to the game server, and the game server issues game virtual currency to the user. However, in the above process, the game client often fails to send the order data to the game server due to network problems, resulting in the user being unable to receive the virtual currency after payment has been made, and the user experience is ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q20/12G06Q20/02G06Q30/06
CPCG06Q20/02G06Q20/12G06Q30/0633
Inventor 陈喜均唐武
Owner GUANGZHOU AIYOU INFORMATION TECH
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