Method used for imitating synthetic game character
A technology of game characters and clothing, applied in the field of games, can solve problems such as difficult to meet the needs of game users, single character image, etc.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0024] refer to figure 1 A method for imitating and synthesizing game characters proposed by the present invention includes the following steps.
[0025] S1. Establish a clothing database, pre-store multiple sets of clothing in the clothing database, and number each set of clothing. In this way, by setting the number, the clothing in the clothing database can be conveniently called. In this step, each set of clothing in the clothing database is associated with shape parameters. Body parameters include: height, body shape segmentation ratio, shoulder width and measurements. Through the shape parameters, you can have a more intuitive understanding of the clothing, and the presentation of the shape parameters also provides a basis for the detailed modification of the clothing.
[0026] S2. Determine the simulated object, and scan the simulated object to obtain scanned data. In this step, the simulated object can be a real person, a model or an image.
[0027] S3. Generate a ...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com