Synchronization method and device for voxel data
A data and voxel technology, applied in the field of voxel data synchronization methods and devices, can solve the problems of large data processing, no solution proposed, and no support for simultaneous engraving by multiple people
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0025] According to an embodiment of the present invention, an embodiment of a method for synchronizing voxel data is provided.
[0026] Optionally, in this embodiment, the above-mentioned synchronization method for voxel data can be applied to figure 1 In the hardware environment shown by the server 102 and the terminal 104. figure 1 It is a schematic diagram of the hardware environment of a method for synchronizing voxel data according to an embodiment of the present invention. Such as figure 1 As shown, the server 102 is connected to the terminal 104 through a network. The above-mentioned network includes but is not limited to: a wide area network, a metropolitan area network, or a local area network. The terminal 104 is not limited to a PC, a mobile phone, a tablet computer, and the like. The method for synchronizing voxel data in the embodiment of the present invention may be executed by the server 102, may also be executed by the terminal 104, or may be executed jointly by t...
Embodiment 2
[0099] The technical solutions of the present invention will be described below in conjunction with preferred embodiments.
[0100] The embodiment of the present invention mainly describes a network transmission method of voxel data. Voxel, as a high-degree-of-freedom UGC implementation method in game applications, can be arbitrarily created by game players with high-complexity grids, which can have unlimited scalability and discreteness. In the network transmission method of voxel data according to the embodiment of the present invention, the main part of the voxel synchronization change is realized by a transmission operation, and the amount of transmitted data is minimized. Through the embodiment of the present invention, it is possible to share voxel data among multiple game players, so that voxel-based UGC can be shared among multiple game players and edited together.
[0101] Figure 5 It is an interactive schematic diagram of a method for synchronizing voxel data according ...
Embodiment 3
[0121] The application environment of the embodiment of the present invention may, but is not limited to, refer to the application environment in the foregoing embodiment, which will not be repeated in this embodiment. The embodiment of the present invention provides an optional specific application for implementing the synchronization method of voxel data.
[0122] In the virtual reality scene, each user can directly modify the state of all voxels in the visualized operation area by operating the virtual reality device handle, and send the modification operation to other game players in the same virtual reality scene through the server The corresponding client. For example, the virtual reality device is a virtual reality controller, which directly modifies the state of all voxels in the operation voxel area visualized by the virtual reality controller, and transmits and synchronizes to other game players in the same scene.
[0123] Optionally, the user is immersed in the voxel wo...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com