Rendering method and device
A technology of skin area and texture, which is applied in the field of image processing, can solve problems such as unclear display, lower image quality, blurred skin surface texture details, etc., and achieve the effect of improving the quality of 3D game display images and clear texture information
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Embodiment 1
[0040] figure 1 A flowchart showing a rendering method according to an embodiment of the present invention. Such as figure 1 As shown, the method is used for rendering the skin area in the 3D game display screen, and the method mainly includes:
[0041] Step 101, determine the skin area in the display screen to be rendered;
[0042] Step 102, according to the setting of the light source, establish first lighting information for the skin area without mapping;
[0043] Step 103, performing subsurface scattering calculation on the first illumination information to obtain second illumination information;
[0044] Step 104, applying the second lighting information to the texture map of the skin area, so as to realize the rendering of the skin area.
[0045] The process of constructing a 3D image usually includes modeling, mapping, rendering and other links. Modeling usually refers to the process of constructing a geometric structure model of an object. Mapping usually refers t...
Embodiment 2
[0062] Figure 4 A flow chart of a rendering method according to another embodiment of the present invention is shown. Wherein, steps 402-405 are similar to steps 101-104 in Embodiment 1, and will not be described again here. On the basis of Embodiment 1, the method of this embodiment further includes step 401, setting a first auxiliary light source, and the irradiation direction of the first auxiliary light source is consistent with the shooting direction of the player's perspective camera.
[0063] In the prior art, only the main sun is used as the light source for lighting the characters in 3D role-playing games. However, when the characters are in shadow or backlight state, the display effect of the characters is usually not good because of insufficient light.
[0064] For this reason, this embodiment further sets a first auxiliary light source whose illumination direction is consistent with the shooting direction of the player’s perspective camera for such an application...
Embodiment 3
[0073] Figure 7 A block diagram of a rendering device according to an embodiment of the present invention is shown. Such as Figure 7As shown, the rendering device 700 is used to render the skin area in the three-dimensional game display screen, and the device mainly includes: a determining component 701, which is used to determine the skin area in the display screen to be rendered; The setting of the light source is to establish the first lighting information for the unmapped skin area; the calculation component 703 is used to perform subsurface scattering calculation on the first lighting information to obtain the second lighting information; and the application component 704 is used to Applying the second lighting information to the texture of the skin area, so as to realize the rendering of the skin area.
[0074] In this embodiment, the texture information in the map does not participate in the subsurface scattering calculation, and texture details will not be blurred,...
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Abstract
Description
Claims
Application Information
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