Movable VR helmet suite convenient for real communication

A VR helmet and active technology, applied in the VR field, can solve problems such as safety accidents, inconvenience, and sudden interruption of the virtual reality application process, and achieve the effect of low cost and high service life

Pending Publication Date: 2017-12-01
国网四川省电力公司技能培训中心 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, traditional VR helmets need to be separated from the virtual world. Not only does it take a long time to take off the helmet, but it also takes time and energy to wear it again, which also causes great inconvenience to people. At the same time, there are often the following problems:
[0007] 3) If a traditional VR helmet wearer encounters a safety-related emergency, it takes too long to take off the helmet and return to reality, which may cause certain safety accidents
[0008] 4) Taking off the VR helmet directly may cause the process in the virtual reality application to be interrupted suddenly, and the process may be lost next time you enter it, and you need to restart the application

Method used

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  • Movable VR helmet suite convenient for real communication
  • Movable VR helmet suite convenient for real communication
  • Movable VR helmet suite convenient for real communication

Examples

Experimental program
Comparison scheme
Effect test

Embodiment

[0042] Such as Figure 1-4 As shown, the present invention is a movable VR helmet kit that is convenient for realistic communication, including a helmet main shell 1, a face-fitting shell 2, a top elastic headband 3 and a side elastic headband 5, and the face-fitting shell 2 is on both sides The ends are connected by the side elastic headband 5, and the connection is at figure 1 The headband and the kit frame are connected at 9 positions, one end of the top elastic headband 3 is connected to the middle part of the upper side of the face fitting shell 2, and the other end of the top elastic headband 3 is movably connected to the middle part of the side elastic headband 5; In this embodiment, the top elastic headband 3 and the middle part of the side elastic headband 5 are connected by Velcro. The lens of the VR helmet is arranged in the convex lens hole position 11.

[0043] The front end of the face fitting shell 2 is provided with a helmet kit frame 8, and the helmet kit fr...

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PUM

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Abstract

The invention discloses a movable VR helmet suite convenient for real communication, which includes a helmet body shell, a face fitting shell, a top elastic headband, and a side elastic headband. The ends of the two sides of the face fitting shell are connected by the side elastic headband. One end of the top elastic headband is connected with the upper middle of the face fitting shell, and the other end of the top elastic headband is movably connected with the middle of the side elastic headband. The face fitting shell is provided with a helmet suite frame at the front end. The helmet suite frame and the helmet body shell are connected by a flip structure. According to the movable VR helmet suite convenient for real communication, the headbands made of an elastic material can automatically adapt to the different sized heads of different wearers, the helmet can fit the face of the wearer, and real light can be isolated to make the wearer immersed in the virtual environment. After a helmet fastening hidden button is opened, the helmet body shell can be lifted with hands, and the wearer can get out of the virtual environment quickly.

Description

technical field [0001] The invention relates to the technical field of VR, in particular to a movable VR helmet kit that facilitates real-world communication. Background technique [0002] VR is virtual reality. Its core technical principle is to enlarge the real-time image range seen by the human eye through a convex lens, and through the gyroscope on the head, timely notify the image generation engine and update the picture in time, so that people feel that they are Looking at a surrounding virtual space, resulting in a 360-degree sense of three-dimensional space. According to the parallax principle of the human eye, the images seen by the left and right eyes of the human being are different at each moment, which are two different head portraits with different positions of the left and right eyes, resulting in a strong sense of three-dimensional depth. The immersion characteristics of the above VR helmets require complete isolation of light from the real world in order to...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01
CPCG02B27/0176
Inventor 朱康范宇汤晓青朱志廖萍郑和平向建兵
Owner 国网四川省电力公司技能培训中心
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