Method for displaying virtual reality scene, and virtual reality device and system
A virtual scene and virtual reality technology, applied in the field of intelligent interaction, can solve problems such as playback stuttering and fluency reduction, and achieve the effect of reducing playback stuttering and improving playback fluency
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[0044]The implementation of the present application will be described in detail below with reference to the accompanying drawings and examples, so as to fully understand and implement the implementation process of how the present application uses technical means to solve technical problems and achieve technical effects.
[0045] The embodiments of the present application are mainly applied to virtual reality devices, and solve the technical problem of playing freezes during virtual scene playback by means of fixed-frequency display of scene areas.
[0046] When the virtual reality device is in use, the display of the virtual scene is realized by the CPU and the GPU. Usually, the CPU is used for scene data calculation and frame construction, and the GPU completes the rendering of the scene. The operating frequency of the CPU and GPU controls the playback speed of the image frame of the virtual scene. , that is, the frame rate, the number of image frames displayed per second.
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