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System and method for speech training by applying VR technology

A practical training and technical technology, which is applied in special data processing applications, educational tools, electric-operated teaching aids, etc., can solve the problems of students losing enthusiasm for learning, lack of interest in choosing and answering questions, etc., to improve display effect and improve speech Level, to ensure smooth effect

Pending Publication Date: 2018-05-25
HANGZHOU NORMAL UNIVERSITY +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Existing teaching systems using VR technology generally use the idea of ​​teachers teaching students or students doing questions through interactive devices, such as the document of Chinese Patent Publication No. Selecting and answering questions lacks interest, and students tend to lose enthusiasm for learning in this way of learning

Method used

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  • System and method for speech training by applying VR technology
  • System and method for speech training by applying VR technology
  • System and method for speech training by applying VR technology

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0040] Such as figure 1 As shown, the present invention provides a system for applying VR technology speech training, including a server 1, a client computer 2, a teacher computer 3, and the teacher computer 3 and the client computer 2 are connected to the server 1 through a network. The client computer 2 of the user is connected with the high-definition video acquisition equipment 9, the high-definition audio acquisition equipment 8, the VR equipment 5, the stereo 6, and the interactive equipment 4 at the central position and their respective independent positions through data connection, and the teacher's terminal computer 3 is connected with each other at the central position. The high-definition audio collection device 8, VR device 5, display 7, audio 6, and interactive device 4 at independent locations are connected through data.

[0041] Such as figure 2 As shown, the present invention provides a method for applying VR technology speech training, including the followin...

Embodiment 2

[0049] Such as image 3 As shown, the server 1 can be connected to multiple client computers 2 at the same time. When multiple client computers 2 select the same training content for training, the scenes where the users are located are independent of each other, and the corresponding teachers are also different, that is, There will only be one user in one scene, and different teachers are connected in different scenes; when the training content selected by the user in the training content selection interface is the quick answer option, server 1 will randomly select two or more online users to make it Entering the same scene for answering questions, that is, the scene allows multiple users to perform answering operations in the training scene through the interactive device 4 connected to the client computer 2. Carry out the judgment and send the sequence results to the teacher's computer 3 in the form of data. The teacher's computer 3 processes the data and sends it to the disp...

Embodiment 3

[0051] Such as image 3 As shown, the data connection between the client computer 2 and the interactive device 4, the VR device 5, the high-definition audio collection device 8, and the high-definition video collection device 9 in the embodiment 1 is replaced by bluetooth or wireless local area network; the embodiment 1 The data connection between the teacher's computer 3 and the interactive device 4, VR device 5, and high-definition audio collection device 8 is replaced by Bluetooth or wireless local area network. Users and teachers can move freely in the space using devices connected wirelessly, without being limited by the length of the data cable.

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PUM

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Abstract

The invention relates to the field of smart education, and particularly relates to a system and method for speech training by applying a VR technology. The method includes the following steps that S10, a scene model database is created through 3D modeling software; S20, a training content database is created; S30, a correspondence relationship between training contents and training scenes is set through database software; S40, a user terminal computer and a server are connected through a network; S50, a user wears a VR device, and the user terminal computer presents a selection interface of the training contents to the user through the VR device; S60, the user selects the training contents in the selection interface of the training contents through an interactive device, and the VR deviceshows the corresponding training scenes; S70, the user terminal computer collects the voice and portrait of the user in real time and sends the voice and the portrait to the server. By adopting the method, the user can conduct speech training in an interesting and diversified highly simulated virtual reality environment, and the speech level of the user is significantly improved by means of telepresence as a feature.

Description

technical field [0001] The invention relates to the field of smart education, in particular to a system and method for practical training of lectures using VR technology. Background technique [0002] In educational activities, in order for students to be able to cope freely in formal speeches, speech training is usually given to them. [0003] However, in the practical training, students can only conduct practical training in the classroom. They only face teachers and classmates without a sense of presence, and the cost of renting a venue for practical training is too high. Therefore, the existing speech training does not get very ideal results The effect of training. [0004] Existing teaching systems using VR technology generally use the idea of ​​teachers teaching students or students doing questions through interactive devices, such as the document of Chinese Patent Publication No. Selecting and answering questions lacks interest, and students tend to lose enthusiasm ...

Claims

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Application Information

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IPC IPC(8): G09B9/00G09B5/14G06F17/50
CPCG09B5/14G09B9/00G06F30/00
Inventor 李颖陈东徐一洁
Owner HANGZHOU NORMAL UNIVERSITY
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