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Virtual reality software performance testing method and terminal

A technology of software performance testing and virtual reality, applied in the field of data processing, to achieve the effect of improving accuracy, improving rendering efficiency, and improving performance

Active Publication Date: 2018-06-12
FUJIAN TQ DIGITAL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The technical problem to be solved by the present invention is: how to improve the accuracy of detecting texture resources that occupy memory unreasonably under the premise of no source code

Method used

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  • Virtual reality software performance testing method and terminal
  • Virtual reality software performance testing method and terminal

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0064] This embodiment provides a virtual reality software performance testing method, including:

[0065] S1. Obtain all UI objects corresponding to the virtual reality software, and obtain a first UI object set. Specifically:

[0066] S11. Obtain all game objects corresponding to the virtual reality software, and obtain a game object set.

[0067] S12. Obtain game objects with a tag type of UI from the game object collection to obtain a first UI object collection.

[0068] Among them, the game object can be called GameObject, which is an object type in the Unity3D engine, and the UI object is the object marked as "UI" in the GameObject type object. Each object in the Unity3D engine has its own label. Easy to identify objects. Traverse all objects whose type is GameObject, and filter out all game objects whose tag type is UI through the FindObjectWithTag method. These objects are all UI objects contained in the current virtual scene.

[0069] S2. Obtain the MipMap functio...

Embodiment 2

[0082] This embodiment provides a virtual reality software performance testing terminal, including one or more processors 1 and a memory 2, the memory 2 is stored with a program, and is configured to perform the following steps by the one or more processors 1 :

[0083] S1. Obtain all UI objects corresponding to the virtual reality software, and obtain a first UI object set. Specifically:

[0084] S11. Obtain all game objects corresponding to the virtual reality software, and obtain a game object set.

[0085] S12. Obtain game objects with a tag type of UI from the game object collection to obtain a first UI object collection.

[0086] S2. Obtain the MipMap function state corresponding to each of the UI objects in the first UI object set, and obtain a function state set; the MipMap function state includes an open state and a closed state; specifically:

[0087] S21. Acquire a UI object from the first UI object set;

[0088] S22. Obtain a material component of the UI object...

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Abstract

The invention relates to the field of data processing, in particular to a virtual reality software performance testing method and a terminal. The method comprises the steps of obtaining all UI objecTScorresponding to virtual reality software to obtain a first UI object set; obtaining MipMap function status corresponding to each UI object in the first UI object set to obtain a function status set,wherein the MipMap function status includes the starting status and the closing status; according to the first UI object set and the function status set, generating a testing report. On the premise that no source code exisTS, the accuracy for detecting grain resources unreasonably occupying a memory is improved.

Description

technical field [0001] The invention relates to the field of data processing, in particular to a virtual reality software performance testing method and a terminal. Background technique [0002] With the development of virtual reality technology, more and more virtual reality software appears in people's life. As virtual reality software, immersion has always been at the core of user experience. At present, the biggest factor restricting the user's sensory experience is motion sickness, and the most direct cause of motion sickness is the lagging phenomenon of virtual reality software. There are many factors that cause the freeze phenomenon, including software performance factors. [0003] The performance bottleneck of virtual reality software is generally divided into three aspects: CPU, GPU, and memory. After long-term practice, it has been proved that 90% of the software in the current virtual reality software market has memory usage problems to varying degrees. As far ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/34
CPCG06F11/3476G06F11/349
Inventor 刘德建黄彬曾捷
Owner FUJIAN TQ DIGITAL
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