Virtual reality software performance testing method and terminal
A technology of software performance testing and virtual reality, applied in the field of data processing, to achieve the effect of improving accuracy, improving rendering efficiency, and improving performance
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Embodiment 1
[0064] This embodiment provides a virtual reality software performance testing method, including:
[0065] S1. Obtain all UI objects corresponding to the virtual reality software, and obtain a first UI object set. Specifically:
[0066] S11. Obtain all game objects corresponding to the virtual reality software, and obtain a game object set.
[0067] S12. Obtain game objects with a tag type of UI from the game object collection to obtain a first UI object collection.
[0068] Among them, the game object can be called GameObject, which is an object type in the Unity3D engine, and the UI object is the object marked as "UI" in the GameObject type object. Each object in the Unity3D engine has its own label. Easy to identify objects. Traverse all objects whose type is GameObject, and filter out all game objects whose tag type is UI through the FindObjectWithTag method. These objects are all UI objects contained in the current virtual scene.
[0069] S2. Obtain the MipMap functio...
Embodiment 2
[0082] This embodiment provides a virtual reality software performance testing terminal, including one or more processors 1 and a memory 2, the memory 2 is stored with a program, and is configured to perform the following steps by the one or more processors 1 :
[0083] S1. Obtain all UI objects corresponding to the virtual reality software, and obtain a first UI object set. Specifically:
[0084] S11. Obtain all game objects corresponding to the virtual reality software, and obtain a game object set.
[0085] S12. Obtain game objects with a tag type of UI from the game object collection to obtain a first UI object collection.
[0086] S2. Obtain the MipMap function state corresponding to each of the UI objects in the first UI object set, and obtain a function state set; the MipMap function state includes an open state and a closed state; specifically:
[0087] S21. Acquire a UI object from the first UI object set;
[0088] S22. Obtain a material component of the UI object...
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