Object group determination method and apparatus, storage medium, and electronic apparatus

A technology for determining methods and object groups, which is applied in the Internet field and can solve problems such as low efficiency
CN108196885AActive Publication Date: 2018-06-22TENCENT TECH SHANGHAI

Patent Information

Authority / Receiving Office
CN · China
Current Assignee / Owner
TENCENT TECH SHANGHAI
Publication Date
2018-06-22

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Abstract

The invention discloses an object group determination method and apparatus, a storage medium, and an electronic apparatus. The method comprises the steps of receiving a target instruction, wherein thetarget instruction is used for indicating the determination of an object group, and two objects in the object group are a group of objects participating in a game and matched with each other; in response to the target instruction, allocating accounts in a first set to multiple subsets, wherein the first set stores the accounts requesting to participate in the game and coming from different game servers; and when two subsets exist in the multiple subsets, determining the first subset and the second subset according to the two subsets, and taking the first object used for representing the firstsubset and the second object used for representing the second subset as the object group of the objects matched with each other in the game, wherein the accounts in the first subset and the second subset come from the two subsets. The technical problem of relatively low efficiency of determining the objects matched with each other in related technologies is solved.
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Description

technical field

[0001] The present invention relates to the Internet field, in particular, to a method and device for determining an object group, a storage medium, and an electronic device. Background technique

[0002] With the continuous development of science and technology, online games are more and more popular and recognized by people, but the following problems generally exist in these fields: when determining two matching game teams, due to the need to traverse any combination of all accounts, So less efficient.

[0003] For example, in current online games, PVP (Player VS Player, battle mode) is a relatively popular game mode. (Two objects that match each other) select game accounts respectively, so that the two camps that are fighting can fight. At present, when performing team battle matching, in order to get the two sides with matching combat power, first arrange all accounts in a queue in a certain order, and then traverse any account combination in the queue...

Claims

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