Electronic Go chessboard

A chessboard and Go technology, which is applied in the field of electronic Go boards, can solve the problems affecting the reliability of chess piece recognition, the difficulty of ensuring the consistency of magnets, and the complicated production process of chessboards, so as to improve the recognition accuracy, stabilize the recognition method, and reduce the number of circuit components Effect

Pending Publication Date: 2018-08-24
CETHIK GRP
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] Using photoresistors, install photosensitive elements on the 361 chessboard positions respectively, and use the light that the chess pieces cover the chess positions when the pieces are placed to identify whether there are pieces. This method is relatively simple and the cost is low, but there are 2 Fatal flaws: 1. Can only identify black and white pieces, but cannot identify black and white pieces; 2. It will be interfered by ambient light, the surrounding environment should not be too bright or too dark, and it will also be affected by the shadow of the player's arm when playing chess;
[0009] Using magnets, install magnetic sensitive elements on the 361 positions on the chessboard, embed magnets in the chess pieces, and use the north and south poles of the magnets to identify the state of the chess pieces. This method can identify black and white pieces, but it also has fatal shortcomings: 1. Chess pieces need to be embedded with magnets, which will attract each other, and because the magnetic field lines of the magnets have a large range, it will seriously affect the recognition of chess pieces adjacent to chess positions, and the user experience is n

Method used

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Embodiment Construction

[0061] The technical solution of the present invention will be described in further detail below in conjunction with the accompanying drawings and embodiments, and the following embodiments do not constitute a limitation of the present invention.

[0062] Such as Figure 4 As shown, it is a block diagram of the circuit structure of an electronic Go board in an embodiment of the present invention. The electronic Go board includes a board body, and also includes: a central control circuit connected to a game device, and a row chess connected to the central control circuit An instruction circuit, a chess recognition circuit and a voice circuit.

[0063] The central control circuit of the present invention is used to receive the communication signal of the playing equipment, output the control signal to the chess indication circuit, the chess identification circuit and the voice circuit, and receive the identification information of the chess identification circuit, and combine th...

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Abstract

The invention discloses an electronic Go chessboard. The electronic Go chessboard comprises a chessboard body, and also comprises a central control circuit, a Go playing indicating circuit, a Go playing identifying circuit and a voice circuit, wherein both the Go playing indicating circuit and the Go playing identifying circuit carry out I/O port extension on the basis of line-rank scanning to complete control over Go playing position indicating lamps and an induction circuit, the circuit structure is simplified, the circuit ability is improved, and the manufacturing cost is reduced accordingly; in the Go playing indicating circuit, through the four Go playing indicating lamps, the locking speed of Go playing positions is increased, and emergency capacity is enhanced; rapid and accurate chess-piece state identification is achieved through the Go playing identifying circuit and characteristics of a resonance circuit and structural design of chess pieces.

Description

technical field [0001] The invention belongs to the technical field of an electronic Go board, in particular to an electronic Go board. Background technique [0002] Go is a strategic board game for two players. It was called "Yi" in ancient China and "Go" in the West. Popular in East Asian countries (China, Japan, Korea, etc.), it belongs to one of the four arts of "Qinqi, Calligraphy and Painting". [0003] Go uses a square lattice board and black and white two-color circular chess pieces to play games. There are 19 vertical and horizontal lines on the chessboard to divide the chessboard into 361 intersections. The one with the most siege wins. Ancient Chinese go is that black and white sides place two pieces (diagonal star layout) respectively at the diagonal star positions, and the white chess goes first. Modern Go was developed from Japan, and the rule of the seat was canceled, black first and white later, which made the changes of Go more complex and changeable. Go...

Claims

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Application Information

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IPC IPC(8): A63F3/00A63F3/02
CPCA63F3/00643A63F3/02A63F2003/00652
Inventor 周益波
Owner CETHIK GRP
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