A non-standard 3D face mesh texture method based on template face approximation

A three-dimensional face, template face technology, applied in 3D modeling, image data processing, 3D image processing and other directions, can solve the problems of large number of vertices, long-term manual repair, complex model mesh topology, etc. Use foreground effects

Active Publication Date: 2022-07-22
HOHAI UNIV CHANGZHOU
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Problems solved by technology

The method of Newcombe et al. (Newcombe R A, Izadi S, Hilliges O, et al. KinectFusion: Real-time dense surface mapping and tracking[C] / / Mixed and augmented reality (ISMAR), 2011 10th IEEE international symposium on. IEEE, 2011: 127-136.) The depth camera Kinect can be used to perform 3D scanning and reconstruction of the real human body, and finally obtain the 3D human body with texture information, but the model mesh topology reconstructed by this method is relatively complex and the number of vertices is also large, and it takes a long time It takes time for manual repairs to be applied to engineering projects; and methods similar to using 3D scanners have this problem

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  • A non-standard 3D face mesh texture method based on template face approximation
  • A non-standard 3D face mesh texture method based on template face approximation
  • A non-standard 3D face mesh texture method based on template face approximation

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Embodiment Construction

[0064] In order to make the technical means, creative features, achievement goals and effects realized by the present invention easy to understand, the present invention will be further described below with reference to the specific embodiments.

[0065] The present invention constructs a textured template three-dimensional face in advance and uses the template face to assist the face reconstruction process, firstly without using the face database to achieve low cost, secondly adding the prior knowledge of the facial features into the algorithm, and finally The model mesh topology and the number of vertices are normalized. This method can convert the irregular 3D face mesh into a canonical face mesh with a mesh topology specification and a moderate number of vertices, and achieve texture mapping with texture images.

[0066] see Figure 4 , the specific steps of a non-standard three-dimensional face mesh texture mapping method based on template face approximation of the presen...

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Abstract

The invention discloses an irregular three-dimensional face mesh texture method based on template face approximation, comprising the following steps: establishing a texture mapping relationship between template three-dimensional face meshes and template texture image points; The grid is preliminarily aligned with the irregular 3D face grid; the error energy function between the aligned template 3D face grid and the irregular 3D face grid is constructed, and the error energy function is optimized to make the template three-dimensional The face mesh approximates the irregular 3D face mesh, and finally obtains the canonical 3D face mesh; according to the above texture mapping relationship, the texture mapping between the generated canonical 3D face mesh and the template texture image is realized, so as to generate a canonical 3D face mesh. Textured 3D face model. The standardized three-dimensional face grid of the present invention realizes texture mapping with the template texture image through template parameterized texture coordinates, and has the advantages of standardizing the input three-dimensional face grid topology and vertex number and low cost.

Description

technical field [0001] The invention relates to the technical field of face data computer processing, in particular to an irregular three-dimensional face mesh texture method based on template face approximation. Background technique [0002] Textured 3D face models are widely used in personalized consumption, film and television advertising, game entertainment, visual real-time communication, cosmetic surgery rehearsal, next-generation human-computer interaction and many other fields. In addition, texture mapping is the process of establishing the correspondence between the three-dimensional object surface and the two-dimensional image space pixel coordinates. Because it consumes less hardware computing resources and is more convenient to render, texture mapping is an effective method to enhance the realism of 3D face meshes. However, in many applications, the 3D face mesh constructed by some methods generally has the problem of irregular topology or a large number of vert...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T17/20G06T15/04
CPCG06T15/04G06T17/20
Inventor 童晶陈正鸣张洛声王红兰
Owner HOHAI UNIV CHANGZHOU
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