A method and system for real-time drawing of trails of three-dimensional situational targets in batches
A target trail, real-time rendering technology, applied in training coordination components, offensive equipment, weapon accessories, etc., can solve problems such as slow interaction response, system freezes, low display frame rate, etc., to balance computing resources and reduce the overall computing volume , to avoid the effect of system lag
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[0039] The scheme of the present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.
[0040] The embodiment of the present invention discloses a method for real-time rendering of batches of three-dimensional situational object trails. The method adopts the idea of combining rendering batches to reduce the total calculation amount of single-frame rendering, and uses multi-threading technology and programmable pipeline technology to achieve CPU and GPU computing resources. Reasonable and full use has significantly increased the number of situational objects that can be displayed on the same screen and the rendering frame rate, and greatly optimized the user interaction experience. Such as figure 1As shown in , this method first cuts out the situation objects that do not need to be displayed in the CPU main thread, fills the filtered trail objects that need to be drawn in turn into the fixed-capacity single-batch re...
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