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A method and system for real-time drawing of trails of three-dimensional situational targets in batches

A target trail, real-time rendering technology, applied in training coordination components, offensive equipment, weapon accessories, etc., can solve problems such as slow interaction response, system freezes, low display frame rate, etc., to balance computing resources and reduce the overall computing volume , to avoid the effect of system lag

Active Publication Date: 2020-09-08
THE 28TH RES INST OF CHINA ELECTRONICS TECH GROUP CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0007] Purpose of the invention: Aiming at the problems of system freeze, low display frame rate and slow interactive response in the current battlefield environment simulation system after the situation trail data reaches a certain level, a method based on the idea of ​​rendering batch merging, multi-threading technology and programmable pipeline is proposed. The method and system for real-time rendering of 3D situational trails in batches, significantly improves the performance of real-time rendering of 3D trails, optimizes the interactive experience, and improves the system's dynamic carrying capacity for massive situational information

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  • A method and system for real-time drawing of trails of three-dimensional situational targets in batches
  • A method and system for real-time drawing of trails of three-dimensional situational targets in batches
  • A method and system for real-time drawing of trails of three-dimensional situational targets in batches

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Embodiment Construction

[0039] The scheme of the present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.

[0040] The embodiment of the present invention discloses a method for real-time rendering of batches of three-dimensional situational object trails. The method adopts the idea of ​​combining rendering batches to reduce the total calculation amount of single-frame rendering, and uses multi-threading technology and programmable pipeline technology to achieve CPU and GPU computing resources. Reasonable and full use has significantly increased the number of situational objects that can be displayed on the same screen and the rendering frame rate, and greatly optimized the user interaction experience. Such as figure 1As shown in , this method first cuts out the situation objects that do not need to be displayed in the CPU main thread, fills the filtered trail objects that need to be drawn in turn into the fixed-capacity single-batch re...

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Abstract

The invention discloses a batched three-dimensional situation target wake real-time drawing method and system. Mainly aiming at a large amount of wake point data continuously generated by the real-time situation in a battlefield environment analog simulation system, targets needing to display wakes are filtered out through a CPU, multiple rendering objects are spliced and combined to be renderingbatches as few as possible by means of the multithreading technology, by means of the CPU, wake points are expanded to be a ribbon shape, visual effect adjustment is conducted, and finally rendering is conducted on a screen. Accordingly, real-time three-dimensional rendering of batched situation wake data can be achieved, and the visual effect is the ribbon shape with the head to tail color and width gradient effect. Compared with the method of directly using a rendering engine, the real-time rending efficiency is significantly improved, and the process that a command and control system user senses massive situation running trajectory and characteristics is smoother.

Description

technical field [0001] The invention belongs to the field of computer graphics, and is particularly proposed for a new batch three-dimensional situational object trail real-time drawing method and system for the simulation system of a battlefield environment where too many trails generated by real-time situational objects affect user interaction experience. Background technique [0002] The new generation of battlefield environment simulation system has higher and higher requirements for the carrying capacity of the target situation display in the 3D digital earth. As a component of situational information, target trails have the functions of perceiving the target’s motion state, retracing the target’s trajectory, and predicting the target’s action intention. It plays a key role in rapid target recognition and also has three-dimensional real-time rendering requirements. In the 3D scene, the trail of the target is often displayed in the form of streamers. It is required to ex...

Claims

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Application Information

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IPC IPC(8): F41A33/00
CPCF41A33/00
Inventor 李坪泽谈心占伟伟蒉露超
Owner THE 28TH RES INST OF CHINA ELECTRONICS TECH GROUP CORP