Drug addiction craving target intervention and correction system based on artificial intelligence and virtual reality/augmented reality

A virtual reality and augmented reality technology, applied in psychotherapy, alternative medicine, etc., can solve the problems of large amount of physiological data information, difficult to analyze and process accurately, and achieve the effect of eliminating thirst

Active Publication Date: 2019-02-01
WONDERLAB ADAI TECH BEIJING CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] Due to the large amount of data and the measurement of multiple dimensions, tra

Method used

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  • Drug addiction craving target intervention and correction system based on artificial intelligence and virtual reality/augmented reality
  • Drug addiction craving target intervention and correction system based on artificial intelligence and virtual reality/augmented reality

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0053] Embodiment 1 System Production

[0054] Make virtual reality / augmented reality craving judgment scenes, and use specific addiction clues as elements to construct a virtual reality / augmented reality environment that can be interactively experienced by addicts; in scenes related to smoking, you can see, hear, Use the controller to touch and use clue items and characters related to drugs.

[0055] The specific production process includes:

[0056] Step 1: By collecting and citing literature and articles related to the use of virtual reality / augmented reality technology to trigger craving in drug addicts, to determine specific addiction cues virtual reality / augmented reality scene experience can effectively evoke the real physiology of addicts crave. Step 2: Sampling drug addicts in the drug rehabilitation center, interviewing and collecting information about the scenes, objects, characters and related experiences of their drug use.

[0057] Step 3: According to the li...

Embodiment 2

[0067] Embodiment 2 system use

[0068] Addicted persons first watch videos of physiological data acquisition equipment wearing teaching, VR helmet wearing teaching, and interactive handle teaching, and learn how to use the whole system.

[0069] Addicted persons wear physiological data collection equipment, experience the craving evaluation scene, and carry out the assessment and detection of addiction craving. Before the evaluation, the relaxation training scene will be experienced first. Instructions for breathing relaxation are provided in the scene, so that the subjects can quickly enter a calm state, and then enter the clue exposure scene of the evaluation, and obtain baseline physiological data (EEG parameters, skin electrical parameters) , heart rate parameters at least one).

[0070] After the clue exposure scene is over, the evaluators will rate their desire in the scene, and the scoring range is from 0 to 100 points. The scoring and physiological data are input in...

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Abstract

The invention discloses a drug addiction craving target intervention and correction system based on artificial intelligence and virtual reality/augmented reality, which comprises a viewing device based on panoramic virtual reality/augmented reality, an electroencephalogram acquisition device, an electrodermal acquisition device and a heart rate acquisition device. an addict wears the viewing device, headphones and a physiological data acquisition device (at least one selected from the electroencephalogram acquisition device, the electrodermal acquisition device and the heart rate acquisition device), the drug addiction craving is judged through objective physiological data, the real-time craving changes of the addict in a clue exposure environment can be effectively assessed, and accordingto the real-time craving changes, intervention is carried out immediately when the craving is close to the maximum, and the addict can thus obtain a more accurate, effective and personalized intervention program.

Description

technical field [0001] The invention relates to a drug addiction craving targeted intervention and correction system based on artificial intelligence and virtual reality / augmented reality, which can realize the purpose of correcting drug addiction and achieve the purpose of correcting drug addiction. Background technique [0002] To change the dependence of addicts on substances, it is necessary to change the memory of addiction to specific addictive substances. To change the memory, it is first necessary to activate the memory (Wu Yan, Li Yonghui, & Sui Nan., 2009); [0003] The clued scenes of virtual reality / augmented reality can effectively evoke the physiological craving and related addiction memory of specific drug addicts (Culbertson, C., Nicolas, S. & Zaharovits, I., et al, 2010); [0004] The immersive interactive experience and the cues of other people taking drugs can more effectively stimulate the user's real drug craving and activate a stronger addiction memory...

Claims

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Application Information

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IPC IPC(8): G16H20/70G16H20/90
CPCG16H20/70G16H20/90
Inventor 李岱李元辉彭志永
Owner WONDERLAB ADAI TECH BEIJING CO LTD
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