Automatic animation generation method and an automatic animation generation system

An automatic generation and animation technology, applied in animation production, sports accessories, image data processing, etc., can solve problems such as low development efficiency, affecting game quality, and incomplete animation reproduction effects, so as to reduce repetitive work and improve efficiency.

Pending Publication Date: 2019-04-19
SHANGHAI BILIBILI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

When the Unity3d tool reproduces the Spine animation effect, it needs to recreate the keyframe animation, and these keyframes have been made in Spine before. These repeated tasks lead to low development efficiency, and sometimes even lead to incomplete animation reproduction, affecting the game. quality

Method used

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  • Automatic animation generation method and an automatic animation generation system
  • Automatic animation generation method and an automatic animation generation system
  • Automatic animation generation method and an automatic animation generation system

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Embodiment Construction

[0046] based on the following Figure 1 ~ Figure 3 , specifically explain the preferred embodiment of the present invention.

[0047] The invention provides an animation automatic generation method, which is suitable for execution in a computing terminal, and can automatically generate animation effects in a Spine tool in a Unity3d tool.

[0048] like figure 1 As shown, the animation automatic generation method includes the following steps:

[0049] Step S1, export Json data from the Spine tool;

[0050] Step S2, importing the Json data into the Unity3d tool;

[0051] Step S3, parsing the Json data into an animation data format;

[0052] Step S4, obtaining the key frame information from the animation data format and saving it as an animation file of the Unity3d tool;

[0053] Step S5, the Unity3d tool runs the animation file to play the animation.

[0054] Before running the Unity3d tool to automatically generate animations, artists first create UI (User Interface, user ...

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Abstract

The invention discloses an automatic animation generation method and an automatic animation generation system. The method comprises the following steps of importing the Json data exported from the Spine tool into a Unity 3d tool, analyzing the Json data into an animation data format by the Unity 3d tool, obtaining key frame information from the animation data format, storing the key frame information as an animation file of the Unity 3d tool, and running the animation file to play an animation. According to the invention, the Spine key frame does not need to be remanufactured at a Unity 3d tool. the key frame can be automatically generated, the animation key frame effects such as displacement, zooming, rotation and color change in the Spine tool can be reproduced, animations made by art designers in the Spine tool can be accurately restored, repeated work is reduced, and the game development efficiency is greatly improved.

Description

technical field [0001] The invention relates to an automatic animation generation method and an automatic animation generation system, in particular to a method and system for automatically generating animation effects in a Spine tool in a Unity3d tool. Background technique [0002] Unity3d is a multi-platform comprehensive game development tool developed by Unity Technologies that allows players to easily create interactive content such as 3D video games, architectural visualization, and real-time 3D animation. It is a fully integrated professional game engine. [0003] When using the Unity3d tool for game development, it is necessary to use skeletal animation for rendering to facilitate the modeling of artists. There are many skeletal animation plug-ins in the Unity3d tool, but the Spine tool is usually used for skeletal animation editing. [0004] Spine is a 2D skeletal animation editing tool for game development. It has a good UI design and complete 2D skeletal animation...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20G06T13/40
CPCG06T13/20G06T13/40A63F13/52A63F13/56A63F13/60
Inventor 李杰鄢彪陈思敏
Owner SHANGHAI BILIBILI TECH CO LTD
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